+8

Fabius

C1, C2, C3, C4, C5, C6, C7
Hero DamageFire DamageHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageFire DamageHero Critical Hit DamageHero Health

  • Betsy’s Empowered Beam

    15
    Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage.
    SquireWeaponChaos 4
  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Howling Feast

    14
    Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds.
    DryadSquireWeaponChaos 6
ArmorHero Health
Shield

Shield
ArmorHero Health

  • Enduring Provocation

    14
    Provoke lasts an additional 0.5-7.5 seconds.
    SquireShieldChaos 5
  • Enduring Slam

    15
    Seismic Slam stun duration increased by 0.5-5 seconds.
    SquireShieldChaos 7
ArmorHero DamageHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorHero DamageHero Critical Hit DamageHero Health

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
ArmorHero DamageHero Critical Hit DamageHero Health
Chest

Chest
ArmorHero DamageHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Fight Me Not

    20
    Defenses will deal 5-25% more damage to enemies targetting the Squire.
    SquireChestChaos 3
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorHero DamageHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorHero DamageHero Critical Hit DamageHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
ArmorHero DamageHero Critical Hit DamageHero Health
Boots

Boots
ArmorHero DamageHero Critical Hit DamageHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Swift Provocation

    12
    Provoke movement speed buff increased by 10-154.
    SquireBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Cannonball

Cannonball: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Heavy Cannonball

    20
    Cannonball tower has a 5-15% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) dealing 120-1150% of the Cannonball tower's damage.
    SquireRelicChaos 5
Defense HealthDefense SpeedDefense Critical Hit DamageDefense Power
Spiked Blockade

Spiked Blockade: Totem
Defense HealthDefense SpeedDefense Critical Hit DamageDefense Power

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Ballista

Ballista: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power
Dummy

Dummy: Totem
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Charged Shot

    10
    Your primary attacks have a 5-15% chance to fire a fully charged secondary attack.
    ApprenticeAdeptHuntressSeries EV2WeaponChaos 7
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
ArmorAbility PowerHero DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero DamageHero Health

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorAbility PowerHero DamageHero Health
Chest

Chest
ArmorAbility PowerHero DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Mine Blast Radius

    12
    Anti Gravity Bots damage radius increased by 4-40%.
    Series EV2ChestChaos 4
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorAbility PowerHero DamageHero Health
Gloves

Gloves
ArmorAbility PowerHero DamageHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Big Boy

    20
    The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional 100-1100% of hero Damage as damage to enemies in double the area.
    Series EV2GlovesChaos 3
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorAbility PowerHero DamageHero Health
Boots

Boots
ArmorAbility PowerHero DamageHero Health

  • Dummies And Bots

    20
    The Death From Above ability now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold.
    Series EV2BootsChaos 2
  • Enhanced Decoy

    20
    Death From Above's decoy deals an extra 20-420% damage to enemies.
    Series EV2BootsCampaign
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Proton Beam

Proton Beam: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Reflect Beam

Reflect Beam: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense Health
Buff Beam

Buff Beam: Mark
Defense Critical Hit DamageDefense PowerDefense Health

  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Weapon Manufacturer

Weapon Manufacturer: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Bone Glove

    20
    Primary Attacks fire piercing bones that deal 5-25% Hero Damage as magical damage. The bone reflect off surfaces and can hit 1-3 times.
    LavamancerWeaponFixed Passive
  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Lava Floor

    20
    Eruption spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s.
    LavamancerWeaponChaos 3
ArmorHero DamageAbility PowerHero Health
Helmet

Helmet
ArmorHero DamageAbility PowerHero Health

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Twice As Bright

    20
    Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds.
    LavamancerHelmetChaos 7
ArmorHero DamageAbility PowerHero Health
Chest

Chest
ArmorHero DamageAbility PowerHero Health

  • Cataclysm

    12
    Increases Eruption damage by 4-40%.
    LavamancerChestChaos 3
  • Let’s Rock

    12
    Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage.
    LavamancerChestChaos 4
  • Tectonic Breaker

    20
    While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack.
    LavamancerChestChaos 7
ArmorHero DamageAbility PowerHero Health
Gloves

Gloves
ArmorHero DamageAbility PowerHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Molten Core Power

    12
    Increases Molten Core damage by 4-40%.
    LavamancerGlovesChaos 6
ArmorHero DamageAbility PowerHero Health
Boots

Boots
ArmorHero DamageAbility PowerHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Fissure of Embermount

Fissure of Embermount: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power
Maw of the Earth Drake

Maw of the Earth Drake: Totem
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power

  • Crumbling Stone

    20
    Enemies petrified by Maw of the Earth Drake receive 2-20% more damage and explode on death for 10-250% Defense Power magical damage.
    LavamancerRelicChaos 1
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Oil Geyser

Oil Geyser: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Volcano

Volcano: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Poison Leaves

    12
    Dryad’s poison attacks deal 5-20% more damage.
    DryadWeaponChaos 5
  • Ravenhost

    20
    Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times.
    ALLWeaponChaos 7
ArmorAbility PowerHero DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero DamageHero Health

  • Celestial Attunement

    6
    The dyrad can hold 1-4 more stacks of starfall.
    DryadHelmetChaos 4
  • Corruption’s Embrace

    12
    Starfall damage is increased by 4-40% in corrupt form.
    DryadHelmetChaos 5
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorAbility PowerHero DamageHero Health
Chest

Chest
ArmorAbility PowerHero DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Corruption’s Bargain

    10
    When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form.
    DryadChestChaos 3
  • Corruption’s Harmony

    10
    Reduces Corruption form’s Celestial Power drain by -1 to -3.
    DryadChestChaos 2
ArmorAbility PowerHero DamageHero Health
Gloves

Gloves
ArmorAbility PowerHero DamageHero Health

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Shroom Bloom

    10
    The mushrooms created by Powder Toss last 1-6 seconds longer.
    DryadGlovesChaos 4
  • Shroom Doom

    12
    Damage of Powder Toss while in Corrupt Form increased by 4-40%.
    DryadGlovesChaos 1
ArmorAbility PowerHero DamageHero Health
Boots

Boots
ArmorAbility PowerHero DamageHero Health

  • Corruption’s Blessing

    12
    Damage of Dryad's Blessing is increase by 4-40% in corrupt form.
    DryadBootsChaos 3
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense HealthDefense Power
World Tree

World Tree: Totem
Defense HealthDefense Power

  • Health Pylon

    20
    Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 6
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • World Tree Mcbufferson

    20
    Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-210% of the Dryad's Defense Health stat and lasts 10 seconds.
    DryadRelicChaos 2
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Moss Hornet's Nest

Moss Hornet's Nest: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Harpy's Perch

Harpy's Perch: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Slime Pit

Slime Pit: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Angry Nimbus

Angry Nimbus: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
Hero DamageStorm DamageHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageStorm DamageHero Critical Hit DamageHero Health

  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Charged Shot

    10
    Your primary attacks have a 5-15% chance to fire a fully charged secondary attack.
    ApprenticeAdeptHuntressSeries EV2WeaponChaos 7
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
ArmorHero DamageHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorHero DamageHero Critical Hit DamageHero Health

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Concussive Power

    12
    Increases the damage of Concussive Shots by 4-40%.
    HuntressHelmetChaos 1
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
ArmorHero DamageHero Critical Hit DamageHero Health
Chest

Chest
ArmorHero DamageHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Piercing Power

    12
    Increases the damage of Piercing Shot by 4-40%.
    HuntressChestChaos 4
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorHero DamageHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorHero DamageHero Critical Hit DamageHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Caustic Oil

    12
    Increases the damage of Oil Flask by 4-40%.
    HuntressGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorHero DamageHero Critical Hit DamageHero Health
Boots

Boots
ArmorHero DamageHero Critical Hit DamageHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Explosive Trap

Explosive Trap: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Geyser Trap

Geyser Trap: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Poison Dart Tower

Poison Dart Tower: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Blaze Baloon

Blaze Baloon: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Flaming Knight

    18
    Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds.
    Abyss LordWeaponChaos 5
  • Haunting

    20
    Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds.
    ALLWeaponChaos 1
  • Ravenhost

    20
    Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times.
    ALLWeaponChaos 7
ArmorAbility PowerHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Abyss Knight’s Bargain

    12
    Reduces the mana cost of Knight of the Abyss by 4-40%.
    Abyss LordHelmetChaos 3
  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorAbility PowerHero Critical Hit DamageHero Health
Chest

Chest
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Abyssal Mandate

    12
    Reduces the mana cost of Direct Command by 4-40%.
    Abyss LordChestChaos 4
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Darkest Syphon

    9
    Increases the angle of Dark Syphon by 3-30.
    Abyss LordChestChaos 4
ArmorAbility PowerHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Mana Leech

    12
    Dark Syphon drains 4-40% additional mana.
    Abyss LordGlovesChaos 5
  • Power Of The Knight

    12
    Increases the damage of Knight of the Abyss by 4-40%.
    Abyss LordGlovesChaos 2
ArmorAbility PowerHero Critical Hit DamageHero Health
Boots

Boots
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Shattering Stones

    18
    After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies.
    Abyss LordBootsChaos 6
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Withering Fountain

    9
    Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%.
    Abyss LordBootsChaos 1
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power
Skeletal Orc

Skeletal Orc: Totem
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Ramster

Ramster: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Skeletal Archers

Skeletal Archers: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power
Colossus

Colossus: Totem
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Constrictor

    20
    Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds.
    MysticWeaponChaos 7
  • Enduring Lash

    8
    Increases Lash Out poison duration by 0.5-4.5 s.
    MysticWeaponChaos 4
  • Hemolytic Poison

    20
    Lashout cooldown increased to 200-160% of what it was but allows it to stack 0-2 times and increases its duration by 3-7 seconds.
    MysticWeaponChaos 4
ArmorAbility PowerHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Serpent’s Appeasement

    12
    Increases Appeasement gained by 60-300%.
    MysticHelmetChaos 2
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorAbility PowerHero Critical Hit DamageHero Health
Chest

Chest
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Lashing Power

    12
    Increases Lash Out damage by 4-40%.
    MysticChestChaos 1
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorAbility PowerHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Serpent’s Kiss

    20
    Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds.
    MysticGlovesChaos 7
  • Tormented Power

    12
    Increases Dark Torment damage by 4-40%.
    MysticGlovesChaos 3
ArmorAbility PowerHero Critical Hit DamageHero Health
Boots

Boots
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Serpent's Coil

Serpent's Coil: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Snaking Sands

Snaking Sands: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Sand Viper

Sand Viper: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Split Vipers

    10
    Sand Viper may target up to 1-2 additional enemies, but has 40-20% less Defense Power and does not ramp-up damage.
    MysticRelicChaos 5
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power
Vipers Fangs

Vipers Fangs: Totem
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
  • Enduring Bubble

    10
    Increases Viper's Fang bubble duration by 1-2 seconds.
    MysticRelicChaos 1
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Obelisk

Obelisk: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Empowering Blasphemy

    10
    Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds.
    MysticRelicChaos 3
  • Obelisk Shield

    15
    Obelisk Shield absorption increased to 10-70%.
    MysticRelicChaos 7
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Critical Restoration

    8
    Primary Attack critical hits restore 1-5 Broom Power.
    GunwitchWeaponChaos 2
  • Overwhelming Buster

    8
    Adds 0.5-4.5s to Blunder Broom Buster duration.
    GunwitchWeaponChaos 3
  • Scatter Striker

    12
    Increases the range of Scatter Sweep by 4-40%.
    GunwitchWeaponChaos 6
ArmorHero DamageAbility PowerHero Health
Helmet

Helmet
ArmorHero DamageAbility PowerHero Health

  • Frozen Core

    12
    Increases Ice Needle damage by 4-40%.
    GunwitchHelmetChaos 4
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorHero DamageAbility PowerHero Health
Chest

Chest
ArmorHero DamageAbility PowerHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Scatter Power

    12
    Increases Scatter Sweep damage by 4-40%.
    GunwitchChestChaos 5
ArmorHero DamageAbility PowerHero Health
Gloves

Gloves
ArmorHero DamageAbility PowerHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Read Or Die

    10
    Scatter Sweep and Broom Vault have an 1-21% chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage.
    GunwitchGlovesChaos 5
ArmorHero DamageAbility PowerHero Health
Boots

Boots
ArmorHero DamageAbility PowerHero Health

  • Broomnado Power

    12
    Increases Broom Nado damage by 4-40%.
    GunwitchBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Call Of The Kobold

    20
    Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% of your ability power.
    MonkInitiateWeaponChaos 4
  • Concussive Chi

    12
    Secondary attacks have a 1-25% chance to stun targets for 1-4.6 seconds.
    MonkInitiateWeaponCampaign
  • Smashing Fists

    20
    Pole Smash or Chi Stomp spawns a Fist dealing 20-220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% Ability Power as damage.
    MonkInitiateWeaponChaos 4
ArmorAbility PowerHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Heroic Boost

    12
    Increases Heroic Wave's healing done by 4-40%.
    MonkHelmetChaos 7
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
ArmorAbility PowerHero Critical Hit DamageHero Health
Chest

Chest
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Heroic Power

    12
    Increases Heroic Wave’s hero damage boost by 4-40%.
    MonkChestChaos 5
  • Jackpot

    8
    You have a 2-10% chance when picking up gold to quadruple the amaunt.
    ALLChestChaos 3
ArmorAbility PowerHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • One With Chi

    12
    Increases the damage of Chi Blast or Draining Strike by 4-40%.
    MonkInitiateGlovesChaos 5
  • Pole Power

    12
    Increases the damage of Pole Smash or Chi Stomp by 4-40%.
    MonkInitiateGlovesChaos 6
ArmorAbility PowerHero Critical Hit DamageHero Health
Boots

Boots
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Crane Stance

    20
    Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Flame Aura

Flame Aura: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense Health
Boost Aura

Boost Aura: Mark
Defense Critical Hit DamageDefense PowerDefense Health

  • Boosted Blockade

    12
    Boost Aura increases blockade health by 2-20%.
    MonkInitiateRelicChaos 5
  • Boosted Power

    18
    Increases the power of the Boost Aura by 2-20%.
    MonkInitiateRelicChaos 6
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Sky Guard Tower

Sky Guard Tower: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Lightning Strikes Aura

Lightning Strikes Aura: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Manabomb’s Aid

    20
    Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% of your Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% of your Ability Power over 3 seconds.
    ApprenticeWeaponChaos 4
  • Meteor Rain

    20
    Manabomb opens a portal overhead that spawns meteor that deal 30-550% of your Ability Power stat as damage to enemies they affect.
    ApprenticeWeaponChaos 5
  • Power Volley

    12
    Increases the damage of Arcane Volley by 4-40%.
    ApprenticeWeaponChaos 1
ArmorAbility PowerHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorAbility PowerHero Critical Hit DamageHero Health
Chest

Chest
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Jackpot

    8
    You have a 2-10% chance when picking up gold to quadruple the amaunt.
    ALLChestChaos 3
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorAbility PowerHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Enduring Tornado

    10
    Increases the knockup duration of Tornado by 1-6 seconds.
    ApprenticeAdeptGlovesCampaign
  • Manabomb Power

    12
    Increases the damage of Manabomb by 4-40%.
    ApprenticeGlovesChaos 5
ArmorAbility PowerHero Critical Hit DamageHero Health
Boots

Boots
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense SpeedDefense PowerDefense Health
Flamethrower

Flamethrower: Mark
Defense Critical Hit DamageDefense SpeedDefense PowerDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
Defense HealthDefense Critical Hit DamageDefense Power
Arcane Barrier

Arcane Barrier: Totem
Defense HealthDefense Critical Hit DamageDefense Power

  • Explosive Guard

    18
    When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
    ALLRelicChaos 5
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Defense HealthDefense Speed
Frostbite

Frostbite: Totem
Defense HealthDefense Speed

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Empowered Frostbite

    20
    Frostbite has a 5-45% chance to freeze the target for 1-7 seconds.
    ApprenticeRelicChaos 3
  • Frosty Power

    20
    Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura.
    ApprenticeRelicChaos 6
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Eartshatter

Eartshatter: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
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