+5

My deck ( MystiX P, Xbox One FR player )

My deck ( MystiX P, Xbox One FR )

C1, C2, C3, C6, C7 trials
Hero Damage
Weapon

Weapon
Hero Damage

Armor
Helmet

Helmet
Armor

Armor
Chest

Chest
Armor

Armor
Gloves

Gloves
Armor

Armor
Boots

Boots
Armor

Flamethrower

Flamethrower:

Defense Health
Arcane Barrier

Arcane Barrier: Totem
Defense Health

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Frostbite

Frostbite:

Eartshatter

Eartshatter:

Hero Damage
Weapon

Weapon
Hero Damage

  • Hemolytic Poison

    20
    Lashout cooldown increased to 200-160% of what it was but allows it to stack 0-2 times and increases its duration by 3-7 seconds.
    MysticWeaponChaos 4
  • Nightmare Fuel

    20
    Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment.
    MysticWeaponChaos 6
  • Thundering Call

    12
    Increases Call to Madness range by 4-40%.
    MysticWeaponChaos 1
Armor
Helmet

Helmet
Armor

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Serpent’s Appeasement

    12
    Increases Appeasement gained by 60-300%.
    MysticHelmetChaos 2
Armor
Chest

Chest
Armor

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Lashing Power

    12
    Increases Lash Out damage by 4-40%.
    MysticChestChaos 1
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
Armor
Gloves

Gloves
Armor

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Debilitating Madness

    14
    Call to Madness increase the target's damage taken by 3-45%.
    MysticGlovesChaos 5
  • Tormented Power

    12
    Increases Dark Torment damage by 4-40%.
    MysticGlovesChaos 3
Armor
Boots

Boots
Armor

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit Damage
Serpent's Coil

Serpent's Coil: Mark
Defense Critical Hit Damage

  • Combined Power

    18
    Serpent's Coil deals 25-385% Defense Power as magical damage each second when an enemy is also affected by Sand Viper.
    MysticRelicChaos 2
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
Defense Critical Hit Damage
Snaking Sands

Snaking Sands: Mark
Defense Critical Hit Damage

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Defensive Critical Strike

    12
    Increases the Defense Crit Chance of the affected tower by an additional 2-15%.
    ALLRelicChaos 2
Defense Critical Hit Damage
Sand Viper

Sand Viper: Mark
Defense Critical Hit Damage

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Split Vipers

    10
    Sand Viper may target up to 1-2 additional enemies, but has 40-20% less Defense Power and does not ramp-up damage.
    MysticRelicChaos 5
Defense Health
Vipers Fangs

Vipers Fangs: Totem
Defense Health

  • Explosive Guard

    18
    When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
    ALLRelicChaos 5
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Defense Health
Obelisk

Obelisk: Totem
Defense Health

  • Explosive Guard

    18
    When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
    ALLRelicChaos 5
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Hero Damage
Weapon

Weapon
Hero Damage

  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
  • Haunting

    20
    Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds.
    ALLWeaponChaos 1
  • Inspiring Strikes

    4
    Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds.
    ALLWeaponChaos 4
Armor
Helmet

Helmet
Armor

  • Celestial Attunement

    6
    The dyrad can hold 1-4 more stacks of starfall.
    DryadHelmetChaos 4
  • Corruption’s Embrace

    12
    Starfall damage is increased by 4-40% in corrupt form.
    DryadHelmetChaos 5
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
Armor
Chest

Chest
Armor

  • Corruption’s Bargain

    10
    When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form.
    DryadChestChaos 3
  • Corruption’s Fortification

    12
    Armor buff of Dryad’s Blessing is increased by 4-40% in purification form.
    DryadChestCampaign
  • Corruption’s Harmony

    10
    Reduces Corruption form’s Celestial Power drain by -1 to -3.
    DryadChestChaos 2
Armor
Gloves

Gloves
Armor

  • Shroom Bloom

    10
    The mushrooms created by Powder Toss last 1-6 seconds longer.
    DryadGlovesChaos 4
  • Shroom Doom

    12
    Damage of Powder Toss while in Corrupt Form increased by 4-40%.
    DryadGlovesChaos 1
  • Shroom Gloom

    12
    Slow intensity of Powder Toss in Purification Form increased by 4-40%.
    DryadGlovesChaos 4
Armor
Boots

Boots
Armor

  • Corruption’s Blessing

    12
    Damage of Dryad's Blessing is increase by 4-40% in corrupt form.
    DryadBootsChaos 3
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Health
World Tree

World Tree: Totem
Defense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
Defense PowerDefense Critical Hit DamageDefense HealthDefense Speed
Moss Hornet's Nest

Moss Hornet's Nest: Medallion
Defense PowerDefense Critical Hit DamageDefense HealthDefense Speed

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit Damage
Harpy's Perch

Harpy's Perch: Mark
Defense Critical Hit Damage

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
Defense Power
Slime Pit

Slime Pit: Medallion
Defense Power

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit Damage
Angry Nimbus

Angry Nimbus: Mark
Defense Critical Hit Damage

  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Hero Damage
Weapon

Weapon
Hero Damage

  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Haunting

    20
    Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds.
    ALLWeaponChaos 1
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
Armor
Helmet

Helmet
Armor

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
Armor
Chest

Chest
Armor

  • Bots Of Oil

    20
    Exploding Grav Bots now oil enemies for 1-8 second(s). If ignited by fire, deals 20-220% Ability Power as fire damage per second for 1-5 second(s).
    Series EV2ChestChaos 1
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
Armor
Gloves

Gloves
Armor

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
Armor
Boots

Boots
Armor

  • Dummies And Bots

    20
    The Death From Above ability now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold.
    Series EV2BootsChaos 2
  • Insulated Decoy

    12
    Decreases heat generated from Death from Above by 4-40%.
    Series EV2BootsChaos 4
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Power
Proton Beam

Proton Beam: Medallion
Defense Power

  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Frosty Beams

    20
    15-25% chance for Proton Node to freeze all enemies it touches for 1-2 seconds.
    Series EV2RelicChaos 5
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Health
Reflect Beam

Reflect Beam: Totem
Defense Health

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Health Pylon

    20
    Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 6
  • Numerous Reflection

    5
    Increases the nodes of EV2’s Reflect Beam can sustain by 1-6.
    Series EV2RelicChaos 3
Buff Beam

Buff Beam:

Defense Power
Weapon Manufacturer

Weapon Manufacturer: Medallion
Defense Power

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Node Increase

    6
    EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain.
    Series EV2RelicChaos 7
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero Damage
Weapon

Weapon
Hero Damage

  • Betsy’s Empowered Beam

    15
    Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage.
    SquireWeaponChaos 4
  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Howling Feast

    14
    Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds.
    DryadSquireWeaponChaos 6
Armor
Shield

Shield
Armor

  • Enduring Provocation

    14
    Provoke lasts an additional 0.5-7.5 seconds.
    SquireShieldChaos 5
  • Unholy Fire

    20
    Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
    SquireShieldChaos 6
Armor
Helmet

Helmet
Armor

  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
Armor
Chest

Chest
Armor

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Fight Me Not

    20
    Defenses will deal 5-25% more damage to enemies targetting the Squire.
    SquireChestChaos 3
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
Armor
Gloves

Gloves
Armor

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
Armor
Boots

Boots
Armor

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Swift Provocation

    12
    Provoke movement speed buff increased by 10-154.
    SquireBootsCampaign
Defense Power
Cannonball

Cannonball: Medallion
Defense Power

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Heavy Cannonball

    20
    Cannonball tower has a 5-15% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) dealing 120-1150% of the Cannonball tower's damage.
    SquireRelicChaos 5
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Health
Spiked Blockade

Spiked Blockade: Totem
Defense Health

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
Ballista

Ballista:

Dummy

Dummy:

Hero Damage
Weapon

Weapon
Hero Damage

Armor
Helmet

Helmet
Armor

Armor
Chest

Chest
Armor

Armor
Gloves

Gloves
Armor

Armor
Boots

Boots
Armor

Explosive Trap

Explosive Trap:

Geyser Trap

Geyser Trap:

Defense Power
Poison Dart Tower

Poison Dart Tower: Medallion
Defense Power

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Enhanced Poison

    12
    Increases the rate of the Poison Dart Tower's poison by 4-40%.
    HuntressRelicChaos 6
Blaze Baloon

Blaze Baloon:

Hero Damage
Weapon

Weapon
Hero Damage

  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Dragon Stance

    20
    Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateWeaponChaos 2
  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
Armor
Helmet

Helmet
Armor

  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Heroic Boost

    12
    Increases Heroic Wave's healing done by 4-40%.
    MonkHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
Armor
Chest

Chest
Armor

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Heroic Power

    12
    Increases Heroic Wave’s hero damage boost by 4-40%.
    MonkChestChaos 5
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
Armor
Gloves

Gloves
Armor

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
Armor
Boots

Boots
Armor

  • Crane Stance

    20
    Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Power
Flame Aura

Flame Aura: Medallion
Defense Power

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Power
Boost Aura

Boost Aura: Medallion
Defense Power

  • Boosted Grasp

    10
    Enemies move at 90-60% speed when they are within the Boost Aura.
    MonkInitiateRelicChaos 3
  • Boosted Power

    18
    Increases the power of the Boost Aura by 2-20%.
    MonkInitiateRelicChaos 6
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
Defense Power
Sky Guard Tower

Sky Guard Tower: Medallion
Defense Power

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit Damage
Lightning Strikes Aura

Lightning Strikes Aura: Mark
Defense Critical Hit Damage

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
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