+2

My main deck

Dryad – Tank/DPS

Lavamancer – One shot boss/ Tank

Abyss lord – Crowd control

Huntress – Crowd control

Comment what you think

C1, C2, C3, C4, C5, C6, C7 camp, trials, inc, ons
Hero DamageHero Critical Hit DamageAbility PowerHero Health
Weapon

Weapon
Hero DamageHero Critical Hit DamageAbility PowerHero Health

  • Demon Scythe

    20
    Secondary Attacks summons the Demon Scythe that pierces 5 targets dealing 100-140% Ability Power as magical damage. Charged attacks summon a bigger scythe that pieces x-10 targets and deals x-500% Ability Power as magical damage.
    Abyss LordWeaponFixed Passive
  • Flaming Knight

    18
    Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds.
    Abyss LordWeaponChaos 5
  • Life Leech

    20
    Your primary attacks heal you for 0.2-1% of your max health.
    ALLWeaponChaos 7
ArmorHero Critical Hit DamageAbility PowerHero Health
Helmet

Helmet
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Abyss Knight’s Bargain

    12
    Reduces the mana cost of Knight of the Abyss by 4-40%.
    Abyss LordHelmetChaos 3
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorHero Critical Hit DamageAbility PowerHero Health
Chest

Chest
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Darkest Syphon

    9
    Increases the angle of Dark Syphon by 3-30.
    Abyss LordChestChaos 4
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero Critical Hit DamageAbility PowerHero Health
Gloves

Gloves
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Mana Leech

    12
    Dark Syphon drains 4-40% additional mana.
    Abyss LordGlovesChaos 5
  • Power Of The Knight

    12
    Increases the damage of Knight of the Abyss by 4-40%.
    Abyss LordGlovesChaos 2
ArmorHero Critical Hit DamageAbility PowerHero Health
Boots

Boots
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Fountain Of Speed

    12
    Abyss Fountain increases allied movement speed by 50-650 for 5 seconds.
    Abyss LordBootsCampaign
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Withering Fountain

    9
    Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%.
    Abyss LordBootsChaos 1
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
Skeletal Orc

Skeletal Orc: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

  • Electric Fingers

    18
    Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times.
    Abyss LordRelicChaos 1
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Ramster

Ramster: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Skeletal Archers

Skeletal Archers: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Explosive Arrows

    20
    Skeletal Archers have a 15-30% chance on hit to fire an explosive arrow dealing an additional 150-450% of their Defense Power in damage.
    Abyss LordRelicChaos 5
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
Colossus

Colossus: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
Hero DamageHero Critical Hit DamageAbility PowerHero Health
Weapon

Weapon
Hero DamageHero Critical Hit DamageAbility PowerHero Health

  • Bone Glove

    20
    Primary Attacks fire piercing bones that deal 5-25% Hero Damage as magical damage. The bone reflect off surfaces and can hit 1-3 times.
    LavamancerWeaponFixed Passive
  • Lava Floor

    20
    Eruption spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s.
    LavamancerWeaponChaos 3
  • Life Leech

    20
    Your primary attacks heal you for 0.2-1% of your max health.
    ALLWeaponChaos 7
ArmorHero Critical Hit DamageAbility PowerHero Health
Helmet

Helmet
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero Critical Hit DamageAbility PowerHero Health
Chest

Chest
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Annoyance

    10
    Taunts nearby enemies for 1-4 seconds every 8 seconds.
    ALLChestChaos 1
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Let’s Rock

    12
    Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage.
    LavamancerChestChaos 4
ArmorHero Critical Hit DamageAbility PowerHero Health
Gloves

Gloves
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Molten Core Power

    12
    Increases Molten Core damage by 4-40%.
    LavamancerGlovesChaos 6
  • Molten Striker

    20
    Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.
    LavamancerGlovesChaos 1
ArmorHero Critical Hit DamageAbility PowerHero Health
Boots

Boots
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Fissure of Embermount

Fissure of Embermount: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Magma Maelstrom

    12
    Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%.
    LavamancerRelicChaos 2
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
Maw of the Earth Drake

Maw of the Earth Drake: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

  • Crumbling Stone

    20
    Enemies petrified by Maw of the Earth Drake receive 2-20% more damage and explode on death for 10-250% Defense Power magical damage.
    LavamancerRelicChaos 1
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Oil Geyser

Oil Geyser: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Oil Spill

    10
    Gives oil geyser a 5-30% chance to stun all enemies hit for 2s.
    LavamancerRelicChaos 3
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Volcano

Volcano: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Lateral Blast

    20
    Volcano attacks spawn three random meteors that drop nearby, each dealing 750-2250% Defense Power as magical Fire damage.
    LavamancerRelicChaos 4
  • Megarock

    20
    Volcano launches a huge rock dealing 1000-4000% Defense Power damage once every 5 volleys.
    LavamancerRelicChaos 6
  • Volcanic Shock

    12
    Volcano has a 2-20% chance to stun all enemies hit for 1-2.8s.
    LavamancerRelicChaos 5
Hero DamageHero Critical Hit DamageAbility PowerHero Health
Weapon

Weapon
Hero DamageHero Critical Hit DamageAbility PowerHero Health

  • Inspiring Strikes

    4
    Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds.
    ALLWeaponChaos 4
  • Meowmere

    20
    Once per second, Primary Attacks fires a piercing Meowmere projectile dealing 105-205% AP as damage and reflects off surfaces for 3 hits. Projectiles explode on impact dealing 105-205% AP.
    SquireDryadWeaponFixed Passive
  • Ravenhost

    20
    Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times.
    ALLWeaponChaos 7
ArmorHero Critical Hit DamageAbility PowerHero Health
Helmet

Helmet
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Celestial Attunement

    6
    The dyrad can hold 1-4 more stacks of starfall.
    DryadHelmetChaos 4
  • Corruption’s Embrace

    12
    Starfall damage is increased by 4-40% in corrupt form.
    DryadHelmetChaos 5
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
ArmorHero Critical Hit DamageAbility PowerHero Health
Chest

Chest
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Corruption’s Bargain

    10
    When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form.
    DryadChestChaos 3
  • Corruption’s Fortification

    12
    Armor buff of Dryad’s Blessing is increased by 4-40% in purification form.
    DryadChestCampaign
  • Corruption’s Harmony

    10
    Reduces Corruption form’s Celestial Power drain by -1 to -3.
    DryadChestChaos 2
ArmorHero Critical Hit DamageAbility PowerHero Health
Gloves

Gloves
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Shroom Bloom

    10
    The mushrooms created by Powder Toss last 1-6 seconds longer.
    DryadGlovesChaos 4
  • Shroom Doom

    12
    Damage of Powder Toss while in Corrupt Form increased by 4-40%.
    DryadGlovesChaos 1
ArmorHero Critical Hit DamageAbility PowerHero Health
Boots

Boots
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Corruption’s Blessing

    12
    Damage of Dryad's Blessing is increase by 4-40% in corrupt form.
    DryadBootsChaos 3
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
World Tree

World Tree: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • World Tree Mcbufferson

    20
    Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-210% of the Dryad's Defense Health stat and lasts 10 seconds.
    DryadRelicChaos 2
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Moss Hornet's Nest

Moss Hornet's Nest: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Harpy's Perch

Harpy's Perch: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Slime Pit

Slime Pit: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Angry Nimbus

Angry Nimbus: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Cthulu’s Influence

    12
    While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds.
    DryadRelicChaos 5
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
Hero DamageHero Critical Hit DamageHero HealthAbility Power
Weapon

Weapon
Hero DamageHero Critical Hit DamageHero HealthAbility Power

  • Concussive Shock

    12
    Increases the stun duration of Concussive Shot by 4-40%.
    HuntressWeaponCampaign
  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
  • Piercing

    20
    Concussive Shots also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage.
    HuntressWeaponChaos 2
ArmorHero Critical Hit DamageHero HealthAbility Power
Helmet

Helmet
ArmorHero Critical Hit DamageHero HealthAbility Power

  • Concussive Power

    12
    Increases the damage of Concussive Shots by 4-40%.
    HuntressHelmetChaos 1
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorHero Critical Hit DamageHero HealthAbility Power
Chest

Chest
ArmorHero Critical Hit DamageHero HealthAbility Power

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Piercing Power

    12
    Increases the damage of Piercing Shot by 4-40%.
    HuntressChestChaos 4
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero Critical Hit DamageHero HealthAbility Power
Gloves

Gloves
ArmorHero Critical Hit DamageHero HealthAbility Power

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Caustic Oil

    12
    Increases the damage of Oil Flask by 4-40%.
    HuntressGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorHero Critical Hit DamageHero HealthAbility Power
Boots

Boots
ArmorHero Critical Hit DamageHero HealthAbility Power

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Explosive Trap

Explosive Trap: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Fire For Effect

    20
    Your explosive Trap has a 15-45% chance to detonate twice without consuming an additional charge.
    HuntressRelicChaos 5
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Geyser Trap

Geyser Trap: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Explosive Surprise

    20
    Geyser Trap has a 10-50% chance to fire an exploding shard dealing 200-1200% Defense Power as damage in an area.
    HuntressRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Poison Dart Tower

Poison Dart Tower: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Enhanced Poison

    12
    Increases the rate of the Poison Dart Tower's poison by 4-40%.
    HuntressRelicChaos 6
  • Explosive Poison

    20
    If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10%-150% of the tower’s damage stat as damage and applying poison in a small area around the enemy.
    HuntressRelicChaos 5
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Blaze Baloon

Blaze Baloon: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Blazing Phoenix

    20
    Shortly after a Blaze Baloon triggers, a Phoenix emerges dealing 1000-5000% Defense Power as magical fire damage.
    HuntressRelicChaos 2
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
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