My Solo playing Deck (XBox One)

With this two Heros i play Solo, i can easy handle C1 and C3 + C4 (C2 not because i dont like the Cyborcs xD)

 

 

Hero DamageHero HealthAbility PowerHero Critical Hit Damage
Weapon

Weapon
Hero DamageHero HealthAbility PowerHero Critical Hit Damage

  • Betsy’s Empowered Lightning

    20
    Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% Ability Power as storm damage 2.5 times per second for 1 seconds.
    MonkInitiateWeaponChaos 3
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
  • Smashing Fists

    20
    Pole Smash or Chi Stomp spawns a Fist dealing 20-220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% Ability Power as damage.
    MonkInitiateWeaponChaos 4
ArmorAbility PowerHero HealthHero Damage
Helmet

Helmet
ArmorAbility PowerHero HealthHero Damage

  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorAbility PowerHero Critical Hit DamageHero Health
Chest

Chest
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorAbility PowerHero HealthHero Critical Hit Damage
Gloves

Gloves
ArmorAbility PowerHero HealthHero Critical Hit Damage

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Pole Power

    12
    Increases the damage of Pole Smash or Chi Stomp by 4-40%.
    MonkInitiateGlovesChaos 6
ArmorHero HealthHero Critical Hit DamageAbility Power
Boots

Boots
ArmorHero HealthHero Critical Hit DamageAbility Power

  • Crane Stance

    20
    Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense Critical Hit DamageDefense HealthDefense Speed
Flame Aura

Flame Aura: Medallion
Defense PowerDefense Critical Hit DamageDefense HealthDefense Speed

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense HealthDefense Speed
Boost Aura

Boost Aura: Mark
Defense Critical Hit DamageDefense PowerDefense HealthDefense Speed

  • Boosted Grasp

    10
    Enemies move at 90-60% speed when they are within the Boost Aura.
    MonkInitiateRelicChaos 3
  • Rippling Explosions

    20
    Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy.
    MonkInitiateRelicChaos 1
Defense PowerDefense SpeedDefense Critical Hit DamageDefense Health
Sky Guard Tower

Sky Guard Tower: Medallion
Defense PowerDefense SpeedDefense Critical Hit DamageDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Lightning Strikes Aura

Lightning Strikes Aura: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero Damage
Weapon

Weapon
Hero Damage

Armor
Helmet

Helmet
Armor

Armor
Chest

Chest
Armor

Armor
Gloves

Gloves
Armor

Armor
Boots

Boots
Armor

Fissure of Embermount

Fissure of Embermount:

Defense HealthDefense SpeedDefense Critical Hit DamageDefense Power
Maw of the Earth Drake

Maw of the Earth Drake: Totem
Defense HealthDefense SpeedDefense Critical Hit DamageDefense Power

  • Explosive Guard

    18
    When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
    ALLRelicChaos 5
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Oil Geyser

Oil Geyser:

Volcano

Volcano:

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