+7

Perfect Team For Anything

All characters are hybrids or you can make them separate yourselves.

How many tower shards you need for each chaos:

chaos 4 – 32

chaos 3 – 20

campaign – 14

chaos 5 – 12

chaos 2 – 3

chaos 6 – 3

chaos 7 – 7

chaos 1 – 1

C1, C2, C3, C4, C5, C6, C7 camp, trials, mastery, inc, ons
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Critical Restoration

    8
    Primary Attack critical hits restore 1-5 Broom Power.
    GunwitchWeaponChaos 2
  • Inspiring Strikes

    4
    Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds.
    ALLWeaponChaos 4
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
ArmorAbility PowerHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Frozen Core

    12
    Increases Ice Needle damage by 4-40%.
    GunwitchHelmetChaos 4
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorAbility PowerHero Critical Hit DamageHero Health
Chest

Chest
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Drenching Broomnado

    12
    Broom Nado damage increased by 4-40% and its hits have 1-25% chance to drench enemies and slow them by 30% for 1-5 seconds.
    GunwitchChestChaos 5
  • Scatter Power

    12
    Increases Scatter Sweep damage by 4-40%.
    GunwitchChestChaos 5
ArmorAbility PowerHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Dewey Deathimal System

    20
    Book drop duration is increased by 1-5 seconds and the extra damage they take is increased 5-15% while under its effect.
    GunwitchGlovesChaos 2
ArmorAbility PowerHero Critical Hit DamageHero Health
Boots

Boots
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Broomnado Power

    12
    Increases Broom Nado damage by 4-40%.
    GunwitchBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Hero DamageStorm DamageHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageStorm DamageHero Critical Hit DamageHero Health

  • Anti Air

    12
    Deals 4-40% additional damage to flying enemies.
    ALLWeaponChaos 5
  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
ArmorHero DamageHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorHero DamageHero Critical Hit DamageHero Health

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Power Of Storms

    12
    You have a 4-10% chance on hit to restore 20 mana per second for 1.13-3.13 seconds. 10 seconds cooldown.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 6
ArmorHero DamageHero Critical Hit DamageHero Health
Chest

Chest
ArmorHero DamageHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero DamageHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorHero DamageHero Critical Hit DamageHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Oil Slick

    8
    Increases the duration of oil flask by 1-9 seconds.
    HuntressGlovesChaos 3
ArmorHero DamageHero Critical Hit DamageHero Health
Boots

Boots
ArmorHero DamageHero Critical Hit DamageHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Explosive Trap

Explosive Trap: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Fire For Effect

    20
    Your explosive Trap has a 15-45% chance to detonate twice without consuming an additional charge.
    HuntressRelicChaos 5
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense HealthDefense SpeedDefense Critical Hit Damage
Geyser Trap

Geyser Trap: Medallion
Defense PowerDefense HealthDefense SpeedDefense Critical Hit Damage

  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Explosive Surprise

    20
    Geyser Trap has a 10-50% chance to fire an exploding shard dealing 200-1200% Defense Power as damage in an area.
    HuntressRelicChaos 4
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Poison Dart Tower

Poison Dart Tower: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Explosive Poison

    20
    If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10%-150% of the tower’s damage stat as damage and applying poison in a small area around the enemy.
    HuntressRelicChaos 5
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Blaze Baloon

Blaze Baloon: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Anti Air

    12
    Deals 4-40% additional damage to flying enemies.
    ALLWeaponChaos 5
  • Empowered Beam

    20
    After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire.
    SquireWeaponChaos 5
  • Inspiring Strikes

    4
    Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds.
    ALLWeaponChaos 4
ArmorAbility PowerHero Critical Hit DamageHero Health
Shield

Shield
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Enduring Provocation

    14
    Provoke lasts an additional 0.5-7.5 seconds.
    SquireShieldChaos 5
  • Enduring Slam

    15
    Seismic Slam stun duration increased by 0.5-5 seconds.
    SquireShieldChaos 7
ArmorAbility PowerHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
ArmorAbility PowerHero Critical Hit DamageHero Health
Chest

Chest
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Fight Me Not

    20
    Defenses will deal 5-25% more damage to enemies targetting the Squire.
    SquireChestChaos 3
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorAbility PowerHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
ArmorAbility PowerHero Critical Hit DamageHero Health
Boots

Boots
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Swift Provocation

    12
    Provoke movement speed buff increased by 10-154.
    SquireBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Cannonball

Cannonball: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Heavy Cannonball

    20
    Cannonball tower has a 5-15% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) dealing 120-1150% of the Cannonball tower's damage.
    SquireRelicChaos 5
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power
Spiked Blockade

Spiked Blockade: Totem
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Ballista

Ballista: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Splody Harpoon

    20
    Ballista projectiles have a 10-30% chance to detonate on each target hit dealing 150-800% of the Ballista's defense power stat as extra damage in small area.
    SquireRelicChaos 7
Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed
Dummy

Dummy: Totem
Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Empowered Mark

    28
    Increases the max number of the Apprentice's marked targets by 2-30.
    ApprenticeAdeptWeaponChaos 2
  • Manabomb’s Aid

    20
    Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% of your Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% of your Ability Power over 3 seconds.
    ApprenticeWeaponChaos 4
  • Power Volley

    12
    Increases the damage of Arcane Volley by 4-40%.
    ApprenticeWeaponChaos 1
ArmorAbility PowerHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Power Of Storms

    12
    You have a 4-10% chance on hit to restore 20 mana per second for 1.13-3.13 seconds. 10 seconds cooldown.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 6
ArmorAbility PowerHero Critical Hit DamageHero Health
Chest

Chest
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorAbility PowerHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
  • Manabomb Power

    12
    Increases the damage of Manabomb by 4-40%.
    ApprenticeGlovesChaos 5
ArmorAbility PowerHero Critical Hit DamageHero Health
Boots

Boots
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Flamethrower

Flamethrower: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed
Arcane Barrier

Arcane Barrier: Totem
Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
Defense HealthDefense SpeedDefense PowerDefense Critical Hit Damage
Frostbite

Frostbite: Totem
Defense HealthDefense SpeedDefense PowerDefense Critical Hit Damage

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Empowered Frostbite

    20
    Frostbite has a 5-45% chance to freeze the target for 1-7 seconds.
    ApprenticeRelicChaos 3
  • Frosty Duet

    10
    Reduce Frost towers range to 60-35%. When fully upgraded this shard allows the frost tower to slow an additional target.
    ApprenticeRelicChaos 2
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Eartshatter

Eartshatter: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Hero DamageAbility PowerHero HealthHero Critical Hit Damage
Weapon

Weapon
Hero DamageAbility PowerHero HealthHero Critical Hit Damage

  • Demon Scythe

    20
    Secondary Attacks summons the Demon Scythe that pierces 5 targets dealing 100-140% Ability Power as magical damage. Charged attacks summon a bigger scythe that pieces 10 targets and deals 200-500% Ability Power as magical damage.
    Abyss LordWeapon
  • Flaming Knight

    18
    Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds.
    Abyss LordWeaponChaos 5
  • Life Leech

    20
    Your primary attacks heal you for 0.2-1% of your max health.
    ALLWeaponChaos 7
ArmorHero Critical Hit DamageHero HealthAbility Power
Helmet

Helmet
ArmorHero Critical Hit DamageHero HealthAbility Power

  • Abyss Knight’s Bargain

    12
    Reduces the mana cost of Knight of the Abyss by 4-40%.
    Abyss LordHelmetChaos 3
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorAbility PowerHero HealthHero Critical Hit Damage
Chest

Chest
ArmorAbility PowerHero HealthHero Critical Hit Damage

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Darkest Syphon

    9
    Increases the angle of Dark Syphon by 3-30.
    Abyss LordChestChaos 4
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero HealthAbility PowerHero Critical Hit Damage
Gloves

Gloves
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Mana Leech

    12
    Dark Syphon drains 4-40% additional mana.
    Abyss LordGlovesChaos 5
  • Power Of The Knight

    12
    Increases the damage of Knight of the Abyss by 4-40%.
    Abyss LordGlovesChaos 2
ArmorHero Critical Hit DamageAbility PowerHero Health
Boots

Boots
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Fountain Of Speed

    12
    Abyss Fountain increases allied movement speed by 50-650 for 5 seconds.
    Abyss LordBootsCampaign
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
Skeletal Orc

Skeletal Orc: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Ramster

Ramster: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense HealthDefense Speed
Skeletal Archers

Skeletal Archers: Medallion
Defense PowerDefense Critical Hit DamageDefense HealthDefense Speed

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Explosive Arrows

    20
    Skeletal Archers have a 15-30% chance on hit to fire an explosive arrow dealing an additional 150-450% of their Defense Power in damage.
    Abyss LordRelicChaos 5
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power
Colossus

Colossus: Totem
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Hero DamageStorm DamageHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageStorm DamageHero Critical Hit DamageHero Health

  • Anti Air

    12
    Deals 4-40% additional damage to flying enemies.
    ALLWeaponChaos 5
  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
ArmorHero DamageHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorHero DamageHero Critical Hit DamageHero Health

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorHero DamageHero Critical Hit DamageHero Health
Chest

Chest
ArmorHero DamageHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Heroic Power

    12
    Increases Heroic Wave’s hero damage boost by 4-40%.
    MonkChestChaos 5
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorHero DamageHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorHero DamageHero Critical Hit DamageHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorHero DamageHero Critical Hit DamageHero Health
Boots

Boots
ArmorHero DamageHero Critical Hit DamageHero Health

  • Crane Stance

    20
    Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Flame Aura

Flame Aura: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Boost Aura

Boost Aura: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Boosted Grasp

    10
    Enemies move at 90-60% speed when they are within the Boost Aura.
    MonkInitiateRelicChaos 3
  • Boosted Power

    18
    Increases the power of the Boost Aura by 2-20%.
    MonkInitiateRelicChaos 6
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Sky Guard Tower

Sky Guard Tower: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Lightning Strikes Aura

Lightning Strikes Aura: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Heat Dispenser Module

    12
    EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack.
    Series EV2WeaponChaos 6
  • Proton Cannon Insulator

    12
    Reduces the heat generation rate of Proton Charge by 2-20%.
    Series EV2WeaponChaos 7
  • Proton Supercharge

    20
    EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%.
    Series EV2WeaponChaos 7
ArmorAbility PowerHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorAbility PowerHero Critical Hit DamageHero Health
Chest

Chest
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Bots Of Oil

    20
    Exploding Grav Bots now oil enemies for 1-8 second(s). If ignited by fire, deals 20-220% Ability Power as fire damage per second for 1-5 second(s).
    Series EV2ChestChaos 1
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Mine Blast Radius

    12
    Anti Gravity Bots damage radius increased by 4-40%.
    Series EV2ChestChaos 4
ArmorAbility PowerHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
ArmorAbility PowerHero Critical Hit DamageHero Health
Boots

Boots
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Dummies And Bots

    20
    The Death From Above ability now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold.
    Series EV2BootsChaos 2
  • Enhanced Decoy

    20
    Death From Above's decoy deals an extra 20-420% damage to enemies.
    Series EV2BootsCampaign
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Proton Beam

Proton Beam: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Frosty Beams

    20
    15-25% chance for Proton Node to freeze all enemies it touches for 1-2 seconds.
    Series EV2RelicChaos 5
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Reflect Beam

Reflect Beam: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Buff Beam

Buff Beam:

Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Weapon Manufacturer

Weapon Manufacturer: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Node Increase

    6
    EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain.
    Series EV2RelicChaos 7
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero DamageHero Critical Hit DamageAbility PowerHero Health
Weapon

Weapon
Hero DamageHero Critical Hit DamageAbility PowerHero Health

  • Madness’ Embrace

    14
    Increases Call to Madness duration by 0.5-7.5s.
    MysticWeaponChaos 5
  • Shadowflame Knife

    20
    Secondary Attacks hurl a Shadowflame Knife dealing 75-135% Hero Damage as magical damage. The dagger will bounce off enemies hitting up to 2-4 targets.
    MysticWeaponFixed Passive
  • Thundering Call

    12
    Increases Call to Madness range by 4-40%.
    MysticWeaponChaos 1
ArmorHero DamageHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorHero DamageHero Critical Hit DamageHero Health

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Serpent’s Appeasement

    12
    Increases Appeasement gained by 60-300%.
    MysticHelmetChaos 2
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero DamageHero Critical Hit DamageHero Health
Chest

Chest
ArmorHero DamageHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero DamageHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorHero DamageHero Critical Hit DamageHero Health

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Debilitating Madness

    14
    Call to Madness increase the target's damage taken by 3-45%.
    MysticGlovesChaos 5
  • Serpent’s Kiss

    20
    Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds.
    MysticGlovesChaos 7
ArmorHero DamageHero Critical Hit DamageHero Health
Boots

Boots
ArmorHero DamageHero Critical Hit DamageHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Serpent's Coil

Serpent's Coil: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Combined Power

    18
    Serpent's Coil deals 25-385% Defense Power as magical damage each second when an enemy is also affected by Sand Viper.
    MysticRelicChaos 2
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Snaking Sands

Snaking Sands: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Strike

    12
    Increases the Defense Crit Chance of the affected tower by an additional 2-15%.
    ALLRelicChaos 2
  • Sandstorm Warrior

    12
    The Snaking Sands sandstorm increases Hero Damage and Ability Power by 1-25% for 1-25 seconds.
    MysticRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Sand Viper

Sand Viper: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Split Vipers

    10
    Sand Viper may target up to 1-2 additional enemies, but has 40-20% less Defense Power and does not ramp-up damage.
    MysticRelicChaos 5
Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed
Vipers Fangs

Vipers Fangs: Totem
Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed
Obelisk

Obelisk: Totem
Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed

  • Empowering Blasphemy

    10
    Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds.
    MysticRelicChaos 3
  • Obelisk Shield

    15
    Obelisk Shield absorption increased to 10-70%.
    MysticRelicChaos 7
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Hero DamageStorm DamageAbility PowerHero Health
Weapon

Weapon
Hero DamageStorm DamageAbility PowerHero Health

  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
ArmorHero DamageAbility PowerHero Health
Helmet

Helmet
ArmorHero DamageAbility PowerHero Health

  • Celestial Attunement

    6
    The dyrad can hold 1-4 more stacks of starfall.
    DryadHelmetChaos 4
  • Corruption’s Embrace

    12
    Starfall damage is increased by 4-40% in corrupt form.
    DryadHelmetChaos 5
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorHero DamageAbility PowerHero Health
Chest

Chest
ArmorHero DamageAbility PowerHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Corruption’s Harmony

    10
    Reduces Corruption form’s Celestial Power drain by -1 to -3.
    DryadChestChaos 2
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero DamageAbility PowerHero Health
Gloves

Gloves
ArmorHero DamageAbility PowerHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorHero DamageAbility PowerHero Health
Boots

Boots
ArmorHero DamageAbility PowerHero Health

  • Corruption’s Blessing

    12
    Damage of Dryad's Blessing is increase by 4-40% in corrupt form.
    DryadBootsChaos 3
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power
World Tree

World Tree: Totem
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Vicious Strikes

    12
    Increases the Defense Range of the affected tower by 175-2275 units.
    ALLRelicMastery, 155 stars
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Moss Hornet's Nest

Moss Hornet's Nest: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Mass Destruction

    34
    Increases the Defense Power of the affected tower by 34-70%.
    ALLRelicMastery, 50 stars
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Harpy's Perch

Harpy's Perch:

Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Slime Pit

Slime Pit: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Angry Nimbus

Angry Nimbus: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
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