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Progression/C5 Farming Deck

This deck can take on whatever you want to do with it. I personally use it for farming right now since I’ve hit the C5 stat cap, but it also works when progressing through the Chaos tiers.

It uses:
◘ Abyss Lord / Squire / Apprentice / Monk DPS
◘ 1-2 Dummy walls per lane
◘ 2 Ramsters per lane
◘ 1 PDT per lane
◘ 1 Skyguard per air lane (Can use fewer if air lanes are close together)
◘ 1 Frosty per lane (Only if DU limit allows for this. Otherwise, only put Frosties in the troublesome lanes.)

When farming lower Chaos tiers that you have already out-geared, you can switch to a simpler version of the above setup to reduce build times. Just Ramsters, Dummies, and Skyguards should work if you’ve out-geared the content.

C1, C2, C3, C4, C5
Hero Damage
Weapon

Weapon
Hero Damage

Armor
Helmet

Helmet
Armor

Armor
Chest

Chest
Armor

Armor
Gloves

Gloves
Armor

Armor
Boots

Boots
Armor

Explosive Trap

Explosive Trap:

Geyser Trap

Geyser Trap:

Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Poison Dart Tower

Poison Dart Tower: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Explosive Poison

    20
    If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10%-150% of the tower’s damage stat as damage and applying poison in a small area around the enemy.
    HuntressRelicChaos 5
Blaze Baloon

Blaze Baloon:

Hero Damage
Weapon

Weapon
Hero Damage

Armor
Helmet

Helmet
Armor

Armor
Chest

Chest
Armor

Armor
Gloves

Gloves
Armor

Armor
Boots

Boots
Armor

Skeletal Orc

Skeletal Orc:

Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Ramster

Ramster: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Skeletal Archers

Skeletal Archers:

Colossus

Colossus:

Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Inspiring Strikes

    4
    Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds.
    ALLWeaponChaos 4
  • Manabomb’s Aid

    20
    Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% of your Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% of your Ability Power over 3 seconds.
    ApprenticeWeaponChaos 4
  • Meteor Rain

    20
    Manabomb opens a portal overhead that spawns meteor that deal 30-550% of your Ability Power stat as damage to enemies they affect.
    ApprenticeWeaponChaos 5
ArmorHero HealthAbility PowerHero Critical Hit Damage
Helmet

Helmet
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Power Of Storms

    12
    You have a 4-10% chance on hit to restore 20 mana per second for 1.13-3.13 seconds. 10 seconds cooldown.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 6
ArmorHero HealthAbility PowerHero Critical Hit Damage
Chest

Chest
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero HealthAbility PowerHero Critical Hit Damage
Gloves

Gloves
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
  • Manabomb Power

    12
    Increases the damage of Manabomb by 4-40%.
    ApprenticeGlovesChaos 5
ArmorHero HealthAbility PowerHero Critical Hit Damage
Boots

Boots
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Flamethrower

Flamethrower:

Arcane Barrier

Arcane Barrier:

Defense HealthDefense PowerDefense SpeedDefense Critical Hit Damage
Frostbite

Frostbite: Totem
Defense HealthDefense PowerDefense SpeedDefense Critical Hit Damage

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Empowered Frostbite

    20
    Frostbite has a 5-45% chance to freeze the target for 1-7 seconds.
    ApprenticeRelicChaos 3
  • Frosty Duet

    10
    Reduce Frost towers range to 60-35%. When fully upgraded this shard allows the frost tower to slow an additional target.
    ApprenticeRelicChaos 2
Eartshatter

Eartshatter:

Hero DamageAbility PowerHero HealthHero Critical Hit Damage
Weapon

Weapon
Hero DamageAbility PowerHero HealthHero Critical Hit Damage

  • Call Of The Kobold

    20
    Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% of your ability power.
    MonkInitiateWeaponChaos 4
  • Inspiring Strikes

    4
    Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds.
    ALLWeaponChaos 4
  • Smashing Fists

    20
    Pole Smash or Chi Stomp spawns a Fist dealing 20-220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% Ability Power as damage.
    MonkInitiateWeaponChaos 4
ArmorHero HealthAbility PowerHero Critical Hit Damage
Helmet

Helmet
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Power Of Storms

    12
    You have a 4-10% chance on hit to restore 20 mana per second for 1.13-3.13 seconds. 10 seconds cooldown.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 6
ArmorHero HealthAbility PowerHero Critical Hit Damage
Chest

Chest
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Heroic Power

    12
    Increases Heroic Wave’s hero damage boost by 4-40%.
    MonkChestChaos 5
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero HealthAbility PowerHero Critical Hit Damage
Gloves

Gloves
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • One With Chi

    12
    Increases the damage of Chi Blast or Draining Strike by 4-40%.
    MonkInitiateGlovesChaos 5
  • Pole Power

    12
    Increases the damage of Pole Smash or Chi Stomp by 4-40%.
    MonkInitiateGlovesChaos 6
ArmorHero HealthAbility PowerHero Critical Hit Damage
Boots

Boots
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Crane Stance

    20
    Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Flame Aura

Flame Aura:

Boost Aura

Boost Aura:

Defense Critical Hit DamageDefense SpeedDefense HealthDefense Power
Sky Guard Tower

Sky Guard Tower: Mark
Defense Critical Hit DamageDefense SpeedDefense HealthDefense Power

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
Lightning Strikes Aura

Lightning Strikes Aura:

Hero DamageHero Critical Hit DamageAbility PowerHero Health
Weapon

Weapon
Hero DamageHero Critical Hit DamageAbility PowerHero Health

  • Betsy’s Empowered Beam

    15
    Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage.
    SquireWeaponChaos 4
  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Inspiring Strikes

    4
    Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds.
    ALLWeaponChaos 4
ArmorHero HealthHero Critical Hit DamageHero Damage
Shield

Shield
ArmorHero HealthHero Critical Hit DamageHero Damage

  • Enduring Slam

    15
    Seismic Slam stun duration increased by 0.5-5 seconds.
    SquireShieldChaos 7
  • Unholy Fire

    20
    Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
    SquireShieldChaos 6
  • Block Power

    20
    Increases the blocking power of the shield by 5-25%.
    SquireShieldChaos 1
ArmorHero HealthHero Critical Hit DamageHero Damage
Helmet

Helmet
ArmorHero HealthHero Critical Hit DamageHero Damage

  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Power Of Storms

    12
    You have a 4-10% chance on hit to restore 20 mana per second for 1.13-3.13 seconds. 10 seconds cooldown.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 6
ArmorHero HealthHero Critical Hit DamageAbility Power
Chest

Chest
ArmorHero HealthHero Critical Hit DamageAbility Power

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero HealthHero Critical Hit DamageAbility Power
Gloves

Gloves
ArmorHero HealthHero Critical Hit DamageAbility Power

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
ArmorHero HealthHero Critical Hit DamageAbility Power
Boots

Boots
ArmorHero HealthHero Critical Hit DamageAbility Power

  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Swift Provocation

    12
    Provoke movement speed buff increased by 10-154.
    SquireBootsCampaign
  • Regeneration

    10
    Restores 1.5-3% of your Max Health every 3s.
    ALLBootsChaos 1
Cannonball

Cannonball:

Spiked Blockade

Spiked Blockade:

Ballista

Ballista:

Defense HealthDefense SpeedDefense Critical Hit DamageDefense Power
Dummy

Dummy: Totem
Defense HealthDefense SpeedDefense Critical Hit DamageDefense Power

  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
Hero DamageAbility PowerHero HealthHero Critical Hit Damage
Weapon

Weapon
Hero DamageAbility PowerHero HealthHero Critical Hit Damage

  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Flaming Knight

    18
    Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds.
    Abyss LordWeaponChaos 5
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
ArmorAbility PowerHero HealthHero Critical Hit Damage
Helmet

Helmet
ArmorAbility PowerHero HealthHero Critical Hit Damage

  • Abyss Knight’s Bargain

    12
    Reduces the mana cost of Knight of the Abyss by 4-40%.
    Abyss LordHelmetChaos 3
  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Power Of Storms

    12
    You have a 4-10% chance on hit to restore 20 mana per second for 1.13-3.13 seconds. 10 seconds cooldown.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 6
ArmorAbility PowerHero HealthHero Critical Hit Damage
Chest

Chest
ArmorAbility PowerHero HealthHero Critical Hit Damage

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Darkest Syphon

    9
    Increases the angle of Dark Syphon by 3-30.
    Abyss LordChestChaos 4
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorAbility PowerHero HealthHero Critical Hit Damage
Gloves

Gloves
ArmorAbility PowerHero HealthHero Critical Hit Damage

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
  • Power Of The Knight

    12
    Increases the damage of Knight of the Abyss by 4-40%.
    Abyss LordGlovesChaos 2
ArmorAbility PowerHero HealthHero Critical Hit Damage
Boots

Boots
ArmorAbility PowerHero HealthHero Critical Hit Damage

  • Fountain Of Speed

    12
    Abyss Fountain increases allied movement speed by 50-650 for 5 seconds.
    Abyss LordBootsCampaign
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Withering Fountain

    9
    Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%.
    Abyss LordBootsChaos 1
Defense HealthDefense PowerDefense SpeedDefense Critical Hit Damage
Skeletal Orc

Skeletal Orc: Totem
Defense HealthDefense PowerDefense SpeedDefense Critical Hit Damage

  • Berserk Master

    8
    Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds.
    Abyss LordRelicChaos 2
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Ramster

Ramster:

Skeletal Archers

Skeletal Archers:

Colossus

Colossus:

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