+2

Solo-ing lane group mix (goes with any of my all purpose layouts)

Name kinda says it. However, if you don’t understand, then here.

The Deck and or group mix can be used for any of my following basic all purpose layouts. when it can be used to level up or farm or whatever you feel like. the map layouts will have a bit more. This is just an overview for characters to go along with everything.

C1, C2 camp, trials, inc, ons
Hero DamageAbility PowerHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Health

  • Inspiring Strikes

    4
    Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds.
    ALLWeaponChaos 4
  • Life Leech

    20
    Your primary attacks heal you for 0.2-1% of your max health.
    ALLWeaponChaos 7
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
ArmorHero HealthAbility PowerHero Damage
Helmet

Helmet
ArmorHero HealthAbility PowerHero Damage

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero HealthAbility PowerHero Damage
Chest

Chest
ArmorHero HealthAbility PowerHero Damage

  • Abyssal Mandate

    12
    Reduces the mana cost of Direct Command by 4-40%.
    Abyss LordChestChaos 4
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorAbility PowerHero HealthHero Damage
Gloves

Gloves
ArmorAbility PowerHero HealthHero Damage

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
  • Ramster Power

    10
    Increases the damage of Ramster Direct Command by 5-35%.
    Abyss LordGlovesChaos 7
ArmorHero HealthAbility PowerHero Damage
Boots

Boots
ArmorHero HealthAbility PowerHero Damage

  • Abyss Stone Attunement

    14
    Reduces the mana cost of Abyss Stone by 1-15%.
    Abyss LordBootsChaos 3
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Withering Fountain

    9
    Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%.
    Abyss LordBootsChaos 1
Skeletal Orc

Skeletal Orc:

Defense PowerDefense SpeedDefense Critical Hit Damage
Ramster

Ramster:
Defense PowerDefense SpeedDefense Critical Hit Damage

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Defense PowerDefense SpeedDefense Critical Hit Damage
Skeletal Archers

Skeletal Archers:
Defense PowerDefense SpeedDefense Critical Hit Damage

  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Rain Of Oil

    20
    Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds.
    Abyss LordRelicChaos 3
Defense HealthDefense PowerDefense Speed
Colossus

Colossus:
Defense HealthDefense PowerDefense Speed

  • Colossal Fissure

    20
    Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds.
    Abyss LordRelicChaos 6
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Hero DamageHero HealthAbility Power
Weapon

Weapon
Hero DamageHero HealthAbility Power

ArmorHero HealthAbility Power
Helmet

Helmet
ArmorHero HealthAbility Power

ArmorHero HealthAbility Power
Chest

Chest
ArmorHero HealthAbility Power

ArmorHero HealthAbility Power
Gloves

Gloves
ArmorHero HealthAbility Power

ArmorHero HealthAbility Power
Boots

Boots
ArmorHero HealthAbility Power

Flame Aura

Flame Aura:

Defense PowerDefense Critical Hit DamageDefense Speed
Boost Aura

Boost Aura:
Defense PowerDefense Critical Hit DamageDefense Speed

  • Boosted Blockade

    12
    Boost Aura increases blockade health by 2-20%.
    MonkInitiateRelicChaos 5
  • Boosted Power

    18
    Increases the power of the Boost Aura by 2-20%.
    MonkInitiateRelicChaos 6
  • Health Pylon

    20
    Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 6
Sky Guard Tower

Sky Guard Tower:

Lightning Strikes Aura

Lightning Strikes Aura:

Hero DamageHero HealthAbility Power
Weapon

Weapon
Hero DamageHero HealthAbility Power

ArmorHero HealthAbility Power
Shield

Shield
ArmorHero HealthAbility Power

  • Enduring Provocation

    14
    Provoke lasts an additional 0.5-7.5 seconds.
    SquireShieldChaos 5
  • Unholy Fire

    20
    Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
    SquireShieldChaos 6
ArmorHero HealthAbility Power
Helmet

Helmet
ArmorHero HealthAbility Power

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero HealthAbility Power
Chest

Chest
ArmorHero HealthAbility Power

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Jackpot

    8
    You have a 2-10% chance when picking up gold to quadruple the amaunt.
    ALLChestChaos 3
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero HealthAbility Power
Gloves

Gloves
ArmorHero HealthAbility Power

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
ArmorHero HealthAbility Power
Boots

Boots
ArmorHero HealthAbility Power

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Cannonball

Cannonball:

Defense HealthDefense Power
Spiked Blockade

Spiked Blockade:
Defense HealthDefense Power

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Ballista

Ballista:

Dummy

Dummy:

Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Empowered Mark

    28
    Increases the max number of the Apprentice's marked targets by 2-30.
    ApprenticeAdeptWeaponChaos 2
  • Lunar Portal

    20
    Secondary Attacks summon up to 1-3 Lunar Portals from a far away Land that deal 100-300% Ability Power as magical damage per second for 5-25s.
    ApprenticeAdeptWeaponFixed Passive
  • Power Volley

    12
    Increases the damage of Arcane Volley by 4-40%.
    ApprenticeWeaponChaos 1
ArmorHero DamageAbility PowerHero Critical Hit Damage
Helmet

Helmet
ArmorHero DamageAbility PowerHero Critical Hit Damage

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Power Of Storms

    12
    You have a 4-10% chance on hit to restore 20 mana per second for 1.13-3.13 seconds. 10 seconds cooldown.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 6
ArmorHero HealthAbility PowerHero Damage
Chest

Chest
ArmorHero HealthAbility PowerHero Damage

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Jackpot

    8
    You have a 2-10% chance when picking up gold to quadruple the amaunt.
    ALLChestChaos 3
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorAbility PowerHero DamageHero Critical Hit Damage
Gloves

Gloves
ArmorAbility PowerHero DamageHero Critical Hit Damage

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Enduring Tornado

    10
    Increases the knockup duration of Tornado by 1-6 seconds.
    ApprenticeAdeptGlovesCampaign
ArmorAbility PowerHero DamageHero Critical Hit Damage
Boots

Boots
ArmorAbility PowerHero DamageHero Critical Hit Damage

  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Flamethrower

Flamethrower:

Arcane Barrier

Arcane Barrier:

Frostbite

Frostbite:

Eartshatter

Eartshatter:

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