+10

Target Deck

Target Deck

Hero Damage
Weapon

Weapon
Hero Damage

  • Betsy’s Curse

    20
    Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25%. You can place up to 3 zones and each zones lasts 20-100 seconds.
    ApprenticeAdeptWeaponChaos 3
  • Empowered Mark

    28
    Increases the max number of the Apprentice's marked targets by 2-30.
    ApprenticeAdeptWeaponChaos 2
  • Thunderbolts And Lightning

    12
    Increases the damage of Arc Lightning by 4-40%.
    AdeptWeaponChaos 5
Armor
Helmet

Helmet
Armor

  • Arc Shielding

    20
    Arc Lightning places a shield on you lasting 20 seconds and absorbing 180-780% Ability Power of damage. Enemies that hit the shield are shocked for a total of 200-1000% Ability Power as damage over 3 seconds.
    AdeptHelmetChaos 4
  • Explosive Finale

    20
    Upon completion, the Arcane Bubble explodes dealing X-2000% Ability Power damage to all enemies in and around the bubble.
    AdeptHelmetChaos 6
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
Armor
Chest

Chest
Armor

  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Thunderwave

    20
    Arc Lightning deals 250-1250% Ability Power as damage to all enemies around you.
    AdeptChestChaos 3
  • Wither Bubble

    9
    Arcane Bubble withers enemies inside it increasing the damage they take by 6-15%.
    AdeptChestChaos 1
Armor
Gloves

Gloves
Armor

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Enduring Tornado

    10
    Increases the knockup duration of Tornado by 1-6 seconds.
    ApprenticeAdeptGlovesCampaign
  • Sanctuary

    10
    Heroes inside the Arcane Bubble shield heal 5-15% of their health per second during the duration of the bubble.
    AdeptGlovesChaos 2
Armor
Boots

Boots
Armor

  • Marking Bubble

    5
    Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count by 1-6.
    AdeptBootsChaos 4
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Flamethrower

Flamethrower:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Empowered Flame

    20
    Flamethrower tower has a 1-15% chance to hit the target again for 55-275% damage.
    ApprenticeAdeptRelicChaos 1
Arcane Barrier

Arcane Barrier:

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
  • Withering Blast

    15
    Enemies damaged by Arcane Barrier take 20% increased damage for 3 seconds.
    ApprenticeAdeptRelic
Hailstorm

Hailstorm:

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Glacier

    20
    Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing 750-2750% Defense Power as damage in a small area.
    AdeptRelicChaos 7
  • Icefall

    15
    Hailstorm Tower attacks have a 2-5% chance on hit to freeze enemies for 2 seconds.
    AdeptRelicChaos 2
Eartshatter

Eartshatter:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Earth Toss

    18
    Earthshatter tower has a 28-100% chance on hit to knock targets into the air.
    ApprenticeAdeptRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero Damage
Weapon

Weapon
Hero Damage

  • Betsy’s Empowered Lightning

    20
    Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% Ability Power as storm damage 2.5 times per second for 1 seconds.
    MonkInitiateWeaponChaos 3
  • Call Of The Kobold

    20
    Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% of your ability power.
    MonkInitiateWeaponChaos 4
  • Dragon Stance

    20
    Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateWeaponChaos 2
Armor
Helmet

Helmet
Armor

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Chi Burst

    12
    Increases Talisman of Empowerment's Critical Damage boost by 2-20%.
    InitiateHelmetChaos 5
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
Armor
Chest

Chest
Armor

  • Annoyance

    10
    Taunts nearby enemies for 1-4 seconds every 8 seconds.
    ALLChestChaos 1
  • Chi Supercharge

    12
    Increases Talisman of Empowerment's Defense Power boost by 2-20%.
    InitiateChestChaos 7
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
Armor
Gloves

Gloves
Armor

  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
  • One With Chi

    12
    Increases the damage of Chi Blast or Draining Strike by 4-40%.
    MonkInitiateGlovesChaos 5
  • Pole Power

    12
    Increases the damage of Pole Smash or Chi Stomp by 4-40%.
    MonkInitiateGlovesChaos 6
Armor
Boots

Boots
Armor

  • Crane Stance

    20
    Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Flame Aura

Flame Aura:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Empowering Flames

    20
    Flame Aura increases the damage of heroes standing inside it by 5-25%.
    MonkInitiateRelicChaos 4
  • Encroaching Flames

    12
    Flame aura has a 6-30% chance to deal 12-60% more damage.
    MonkInitiateRelicChaos 2
Boost Aura

Boost Aura:

  • Boosted Blockade

    12
    Boost Aura increases blockade health by 2-20%.
    MonkInitiateRelicChaos 5
  • Boosted Grasp

    10
    Enemies move at 90-60% speed when they are within the Boost Aura.
    MonkInitiateRelicChaos 3
  • Rippling Explosions

    20
    Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy.
    MonkInitiateRelicChaos 1
Sky Guard Tower

Sky Guard Tower:

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Lightning Strikes Aura

Lightning Strikes Aura:

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Strike

    12
    Increases the Defense Crit Chance of the affected tower by an additional 2-15%.
    ALLRelicChaos 2
Hero Damage
Weapon

Weapon
Hero Damage

  • Empowered Mark

    28
    Increases the max number of the Apprentice's marked targets by 2-30.
    ApprenticeAdeptWeaponChaos 2
  • Manabomb’s Aid

    20
    Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% of your Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% of your Ability Power over 3 seconds.
    ApprenticeWeaponChaos 4
  • Power Volley

    12
    Increases the damage of Arcane Volley by 4-40%.
    ApprenticeWeaponChaos 1
Armor
Helmet

Helmet
Armor

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
Armor
Chest

Chest
Armor

  • Jackpot

    8
    You have a 2-10% chance when picking up gold to quadruple the amaunt.
    ALLChestChaos 3
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
Armor
Gloves

Gloves
Armor

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Enduring Tornado

    10
    Increases the knockup duration of Tornado by 1-6 seconds.
    ApprenticeAdeptGlovesCampaign
  • Manabomb Power

    12
    Increases the damage of Manabomb by 4-40%.
    ApprenticeGlovesChaos 5
Armor
Boots

Boots
Armor

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Flamethrower

Flamethrower:

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Empowered Flame

    20
    Flamethrower tower has a 1-15% chance to hit the target again for 55-275% damage.
    ApprenticeAdeptRelicChaos 1
Arcane Barrier

Arcane Barrier:

  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
  • Withering Blast

    15
    Enemies damaged by Arcane Barrier take 20% increased damage for 3 seconds.
    ApprenticeAdeptRelic
Frostbite

Frostbite:

  • Empowered Frostbite

    20
    Frostbite has a 5-45% chance to freeze the target for 1-7 seconds.
    ApprenticeRelicChaos 3
  • Frosty Duet

    10
    Reduce Frost towers range to 60-35%. When fully upgraded this shard allows the frost tower to slow an additional target.
    ApprenticeRelicChaos 2
  • Frosty Power

    20
    Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura.
    ApprenticeRelicChaos 6
Eartshatter

Eartshatter:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Earth Toss

    18
    Earthshatter tower has a 28-100% chance on hit to knock targets into the air.
    ApprenticeAdeptRelicChaos 4
Hero Damage
Weapon

Weapon
Hero Damage

  • Restoring Snipe

    18
    Snipe critical hits restore 4-40 Broom Power.
    GunwitchWeaponChaos 7
  • Snipe Critical Power

    12
    Increases the total critical damage of Snipe by 104-140%.
    GunwitchWeaponChaos 7
  • Snipe Critical Strike

    14
    Increases the Crit Chance of Snipe by 2-30%.
    GunwitchWeaponChaos 6
Armor
Helmet

Helmet
Armor

  • Enduring Drop

    14
    Increases Book Drop duration by 0.5-7.5s.
    GunwitchHelmetChaos 4
  • Frozen Core

    12
    Increases Ice Needle damage by 4-40%.
    GunwitchHelmetChaos 4
  • Support Magic Specialist

    12
    Decreases the cost of Broom Vault and Book Drop by 4-40%.
    GunwitchHelmetCampaign
Armor
Chest

Chest
Armor

  • Drenching Broomnado

    12
    Broom Nado damage increased by 4-40% and its hits have 1-25% chance to drench enemies and slow them by 30% for 1-5 seconds.
    GunwitchChestChaos 5
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Scatter Power

    12
    Increases Scatter Sweep damage by 4-40%.
    GunwitchChestChaos 5
Armor
Gloves

Gloves
Armor

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Dewey Deathimal System

    20
    Book drop duration is increased by 1-5 seconds and the extra damage they take is increased 5-15% while under its effect.
    GunwitchGlovesChaos 2
  • Read Or Die

    10
    Scatter Sweep and Broom Vault have an 1-21% chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage.
    GunwitchGlovesChaos 5
Armor
Boots

Boots
Armor

  • Broomnado Power

    12
    Increases Broom Nado damage by 4-40%.
    GunwitchBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Hero Damage
Weapon

Weapon
Hero Damage

  • Constrictor

    20
    Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds.
    MysticWeaponChaos 7
  • Hemolytic Poison

    20
    Lashout cooldown increased to 200-160% of what it was but allows it to stack 0-2 times and increases its duration by 3-7 seconds.
    MysticWeaponChaos 4
  • Thundering Call

    12
    Increases Call to Madness range by 4-40%.
    MysticWeaponChaos 1
Armor
Helmet

Helmet
Armor

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Serpent’s Appeasement

    12
    Increases Appeasement gained by 60-300%.
    MysticHelmetChaos 2
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
Armor
Chest

Chest
Armor

  • Lashing Power

    12
    Increases Lash Out damage by 4-40%.
    MysticChestChaos 1
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
Armor
Gloves

Gloves
Armor

  • Debilitating Madness

    14
    Call to Madness increase the target's damage taken by 3-45%.
    MysticGlovesChaos 5
  • Serpent’s Kiss

    20
    Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds.
    MysticGlovesChaos 7
  • Tormented Power

    12
    Increases Dark Torment damage by 4-40%.
    MysticGlovesChaos 3
Armor
Boots

Boots
Armor

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Serpent's Coil

Serpent's Coil:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Snaking Sands

Snaking Sands:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Sandstorm Warrior

    12
    The Snaking Sands sandstorm increases Hero Damage and Ability Power by 1-25% for 1-25 seconds.
    MysticRelicChaos 4
Sand Viper

Sand Viper:

  • Combined Power

    18
    Serpent's Coil deals 25-385% Defense Power as magical damage each second when an enemy is also affected by Sand Viper.
    MysticRelicChaos 2
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Split Vipers

    10
    Sand Viper may target up to 1-2 additional enemies, but has 40-20% less Defense Power and does not ramp-up damage.
    MysticRelicChaos 5
Vipers Fangs

Vipers Fangs:

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Obelisk

Obelisk:

  • Empowering Blasphemy

    10
    Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds.
    MysticRelicChaos 3
  • Obelisk Shield

    15
    Obelisk Shield absorption increased to 10-70%.
    MysticRelicChaos 7
  • Serpent God’s Protection

    9
    Towers and Blockades near the Obelisk take -1% to -10% damage.
    MysticRelicChaos 6
Hero Damage
Weapon

Weapon
Hero Damage

  • Lava Floor

    20
    Eruption spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s.
    LavamancerWeaponChaos 3
  • Molten Charge Power

    12
    Increases Molten Charge damage by 4-40%.
    LavamancerWeaponChaos 5
  • Molten Stun

    8
    Increases Molten Charge stun duration by 0.5-4.5s.
    LavamancerWeaponChaos 5
Armor
Helmet

Helmet
Armor

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Twice As Bright

    20
    Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds.
    LavamancerHelmetChaos 7
Armor
Chest

Chest
Armor

  • Cataclysm

    12
    Increases Eruption damage by 4-40%.
    LavamancerChestChaos 3
  • Let’s Rock

    12
    Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage.
    LavamancerChestChaos 4
  • Tectonic Breaker

    20
    While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack.
    LavamancerChestChaos 7
Armor
Gloves

Gloves
Armor

  • Batter Up

    12
    Increases the damage of Molten Core by 4-40% each time it is redirected. Happens 3 times.
    LavamancerGlovesChaos 2
  • Molten Core Power

    12
    Increases Molten Core damage by 4-40%.
    LavamancerGlovesChaos 6
  • Molten Striker

    20
    Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.
    LavamancerGlovesChaos 1
Armor
Boots

Boots
Armor

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Fissure of Embermount

Fissure of Embermount:

  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Magma Maelstrom

    12
    Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%.
    LavamancerRelicChaos 2
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Maw of the Earth Drake

Maw of the Earth Drake:

  • Crumbling Stone

    20
    Enemies petrified by Maw of the Earth Drake receive 2-20% more damage and explode on death for 10-250% Defense Power magical damage.
    LavamancerRelicChaos 1
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Oil Geyser

Oil Geyser:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Oil Spill

    10
    Gives oil geyser a 5-30% chance to stun all enemies hit for 2s.
    LavamancerRelicChaos 3
  • Oily Entrapment

    12
    Increases Oil Geyser slow rate by 3-15%.
    LavamancerRelicChaos 7
Volcano

Volcano:

  • Lateral Blast

    20
    Volcano attacks spawn three random meteors that drop nearby, each dealing 750-2250% Defense Power as magical Fire damage.
    LavamancerRelicChaos 4
  • Megarock

    20
    Volcano launches a huge rock dealing 1000-4000% Defense Power damage once every 5 volleys.
    LavamancerRelicChaos 6
  • Volcanic Shock

    12
    Volcano has a 2-20% chance to stun all enemies hit for 1-2.8s.
    LavamancerRelicChaos 5
Hero Damage
Weapon

Weapon
Hero Damage

  • Enhanced Launcher

    14
    Anti Gravity Bot Launcher can store an additional 1-15 Anti Gravity Bots.
    Series EV2WeaponChaos 5
  • Proton Cannon Insulator

    12
    Reduces the heat generation rate of Proton Charge by 2-20%.
    Series EV2WeaponChaos 7
  • Proton Supercharge

    20
    EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%.
    Series EV2WeaponChaos 7
Armor
Helmet

Helmet
Armor

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
Armor
Chest

Chest
Armor

  • Bots Of Oil

    20
    Exploding Grav Bots now oil enemies for 1-8 second(s). If ignited by fire, deals 20-220% Ability Power as fire damage per second for 1-5 second(s).
    Series EV2ChestChaos 1
  • Mine Blast Radius

    12
    Anti Gravity Bots damage radius increased by 4-40%.
    Series EV2ChestChaos 4
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
Armor
Gloves

Gloves
Armor

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Big Boy

    20
    The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional 100-1100% of hero Damage as damage to enemies in double the area.
    Series EV2GlovesChaos 3
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
Armor
Boots

Boots
Armor

  • Dummies And Bots

    20
    The Death From Above ability now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold.
    Series EV2BootsChaos 2
  • Enhanced Decoy

    20
    Death From Above's decoy deals an extra 20-420% damage to enemies.
    Series EV2BootsCampaign
  • Insulated Decoy

    12
    Decreases heat generated from Death from Above by 4-40%.
    Series EV2BootsChaos 4
Proton Beam

Proton Beam:

  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Frosty Beams

    20
    15-25% chance for Proton Node to freeze all enemies it touches for 1-2 seconds.
    Series EV2RelicChaos 5
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Reflect Beam

Reflect Beam:

  • Defensive Critical Strike

    12
    Increases the Defense Crit Chance of the affected tower by an additional 2-15%.
    ALLRelicChaos 2
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Numerous Reflection

    5
    Increases the nodes of EV2’s Reflect Beam can sustain by 1-6.
    Series EV2RelicChaos 3
Buff Beam

Buff Beam:

  • Atomic Capacity

    8
    This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8.
    Series EV2RelicChaos 2
  • Flaming Death

    20
    EV2’s mega death laser sets enemies it hits on fire dealing 50-2050% of EV2’s Ability Power stat as damage over 10 seconds.
    Series EV2RelicChaos 6
  • Laser Boost

    20
    Picking up Mega Death Laser increases EV2's movements speed by 50-350 and Hero Damage by 4-40% for 15 seconds.
    Series EV2RelicChaos 1
Weapon Manufacturer

Weapon Manufacturer:

  • Manufacturer’s Overcharge

    12
    Weapon Manufacturer charges 4-40% faster.
    Series EV2RelicChaos 7
  • Node Increase

    6
    EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain.
    Series EV2RelicChaos 7
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero Damage
Weapon

Weapon
Hero Damage

  • Betsy’s Empowered Lightning

    20
    Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% Ability Power as storm damage 2.5 times per second for 1 seconds.
    MonkInitiateWeaponChaos 3
  • Concussive Chi

    12
    Secondary attacks have a 1-25% chance to stun targets for 1-4.6 seconds.
    MonkInitiateWeaponCampaign
  • Dragon Stance

    20
    Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateWeaponChaos 2
Armor
Helmet

Helmet
Armor

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Heroic Boost

    12
    Increases Heroic Wave's healing done by 4-40%.
    MonkHelmetChaos 7
Armor
Chest

Chest
Armor

  • Heroic Power

    12
    Increases Heroic Wave’s hero damage boost by 4-40%.
    MonkChestChaos 5
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
Armor
Gloves

Gloves
Armor

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • One With Chi

    12
    Increases the damage of Chi Blast or Draining Strike by 4-40%.
    MonkInitiateGlovesChaos 5
  • Pole Power

    12
    Increases the damage of Pole Smash or Chi Stomp by 4-40%.
    MonkInitiateGlovesChaos 6
Armor
Boots

Boots
Armor

  • Crane Stance

    20
    Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Flame Aura

Flame Aura:

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Empowering Flames

    20
    Flame Aura increases the damage of heroes standing inside it by 5-25%.
    MonkInitiateRelicChaos 4
  • Encroaching Flames

    12
    Flame aura has a 6-30% chance to deal 12-60% more damage.
    MonkInitiateRelicChaos 2
Boost Aura

Boost Aura:

  • Boosted Blockade

    12
    Boost Aura increases blockade health by 2-20%.
    MonkInitiateRelicChaos 5
  • Boosted Grasp

    10
    Enemies move at 90-60% speed when they are within the Boost Aura.
    MonkInitiateRelicChaos 3
  • Rippling Explosions

    20
    Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy.
    MonkInitiateRelicChaos 1
Sky Guard Tower

Sky Guard Tower:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Defensive Critical Strike

    12
    Increases the Defense Crit Chance of the affected tower by an additional 2-15%.
    ALLRelicChaos 2
Lightning Strikes Aura

Lightning Strikes Aura:

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Strike

    12
    Increases the Defense Crit Chance of the affected tower by an additional 2-15%.
    ALLRelicChaos 2
Hero Damage
Weapon

Weapon
Hero Damage

  • Betsy’s Empowered Beam

    15
    Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage.
    SquireWeaponChaos 4
  • Empowered Beam

    20
    After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire.
    SquireWeaponChaos 5
  • Howling Feast

    14
    Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds.
    DryadSquireWeaponChaos 6
Armor
Shield

Shield
Armor

  • Enduring Provocation

    14
    Provoke lasts an additional 0.5-7.5 seconds.
    SquireShieldChaos 5
  • Unholy Fire

    20
    Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
    SquireShieldChaos 6
Armor
Helmet

Helmet
Armor

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
Armor
Chest

Chest
Armor

  • Annoyance

    10
    Taunts nearby enemies for 1-4 seconds every 8 seconds.
    ALLChestChaos 1
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Fight Me Not

    20
    Defenses will deal 5-25% more damage to enemies targetting the Squire.
    SquireChestChaos 3
Armor
Gloves

Gloves
Armor

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
  • Harbinger’s Slam

    20
    During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat.
    SquireGlovesChaos 2
Armor
Boots

Boots
Armor

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Swift Provocation

    12
    Provoke movement speed buff increased by 10-154.
    SquireBootsCampaign
Cannonball

Cannonball:

  • Heavy Cannonball

    20
    Cannonball tower has a 5-15% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) dealing 120-1150% of the Cannonball tower's damage.
    SquireRelicChaos 5
  • Onsen Bath

    10
    20% chance for Cannonball Tower to fire a steamy blast dealing 300-500% Defense Power as water damage and drenching enemies for 3s.
    SquireRelicChaos 7
  • Stun Fire

    14
    Cannonball Tower has a 11-25% chance on hit to stun target for 1.6-3 seconds.
    SquireRelicChaos 1
Spiked Blockade

Spiked Blockade:

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Ballista

Ballista:

  • Power Bolts

    15
    Ballista has a 4-40% chance on hit to deal 15-60% extra magical damage.
    SquireRelicChaos 2
  • Puncturing Bolts

    6
    Ballista can now pierce an additional 1-4 targets.
    SquireRelicChaos 4
  • Splody Harpoon

    20
    Ballista projectiles have a 10-30% chance to detonate on each target hit dealing 150-800% of the Ballista's defense power stat as extra damage in small area.
    SquireRelicChaos 7
Dummy

Dummy:

  • Empowered Bolts

    10
    Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds.
    SquireRelicChaos 3
  • Explosive Guard

    18
    When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
    ALLRelicChaos 5
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
Hero Damage
Weapon

Weapon
Hero Damage

  • Concussive Shock

    12
    Increases the stun duration of Concussive Shot by 4-40%.
    HuntressWeaponCampaign
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
  • Piercing

    20
    Concussive Shots also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage.
    HuntressWeaponChaos 2
Armor
Helmet

Helmet
Armor

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Concussive Power

    12
    Increases the damage of Concussive Shots by 4-40%.
    HuntressHelmetChaos 1
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
Armor
Chest

Chest
Armor

  • Jackpot

    8
    You have a 2-10% chance when picking up gold to quadruple the amaunt.
    ALLChestChaos 3
  • Piercing Power

    12
    Increases the damage of Piercing Shot by 4-40%.
    HuntressChestChaos 4
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
Armor
Gloves

Gloves
Armor

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
Armor
Boots

Boots
Armor

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Explosive Trap

Explosive Trap:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Fire For Effect

    20
    Your explosive Trap has a 15-45% chance to detonate twice without consuming an additional charge.
    HuntressRelicChaos 5
Geyser Trap

Geyser Trap:

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Drenched

    16
    After your Geyser Trap drenches an enemy, the next source of damages deals an additional 3-35% damage.
    HuntressRelicChaos 3
  • Explosive Surprise

    20
    Geyser Trap has a 10-50% chance to fire an exploding shard dealing 200-1200% Defense Power as damage in an area.
    HuntressRelicChaos 4
Poison Dart Tower

Poison Dart Tower:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Enhanced Poison

    12
    Increases the rate of the Poison Dart Tower's poison by 4-40%.
    HuntressRelicChaos 6
  • Explosive Poison

    20
    If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10%-150% of the tower’s damage stat as damage and applying poison in a small area around the enemy.
    HuntressRelicChaos 5
Blaze Baloon

Blaze Baloon:

  • Blazing Phoenix

    20
    Shortly after a Blaze Baloon triggers, a Phoenix emerges dealing 1000-5000% Defense Power as magical fire damage.
    HuntressRelicChaos 2
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
Hero Damage
Weapon

Weapon
Hero Damage

  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Flaming Knight

    18
    Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds.
    Abyss LordWeaponChaos 5
  • Haunting

    20
    Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds.
    ALLWeaponChaos 1
Armor
Helmet

Helmet
Armor

  • Abyss Knight’s Bargain

    12
    Reduces the mana cost of Knight of the Abyss by 4-40%.
    Abyss LordHelmetChaos 3
  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
Armor
Chest

Chest
Armor

  • Darkest Syphon

    9
    Increases the angle of Dark Syphon by 3-30.
    Abyss LordChestChaos 4
  • Jackpot

    8
    You have a 2-10% chance when picking up gold to quadruple the amaunt.
    ALLChestChaos 3
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
Armor
Gloves

Gloves
Armor

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Fan Of Knights

    20
    Skeletal Knight also fires two additional Knights that deal 20-500% of your Ability Power in damage.
    Abyss LordGlovesChaos 4
  • Power Of The Knight

    12
    Increases the damage of Knight of the Abyss by 4-40%.
    Abyss LordGlovesChaos 2
Armor
Boots

Boots
Armor

  • Fountain Of Speed

    12
    Abyss Fountain increases allied movement speed by 50-650 for 5 seconds.
    Abyss LordBootsCampaign
  • Shattering Stones

    18
    After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies.
    Abyss LordBootsChaos 6
  • Withering Fountain

    9
    Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%.
    Abyss LordBootsChaos 1
Skeletal Orc

Skeletal Orc:

  • Automation

    20
    Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.
    ALLRelicMastery, 680 stars
  • Electric Fingers

    18
    Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times.
    Abyss LordRelicChaos 1
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
Ramster

Ramster:

  • Health Pylon

    20
    Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 6
Skeletal Archers

Skeletal Archers:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Explosive Arrows

    20
    Skeletal Archers have a 15-30% chance on hit to fire an explosive arrow dealing an additional 150-450% of their Defense Power in damage.
    Abyss LordRelicChaos 5
  • Rain Of Oil

    20
    Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds.
    Abyss LordRelicChaos 3
Colossus

Colossus:

  • Colossal Fissure

    20
    Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds.
    Abyss LordRelicChaos 6
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Hero Damage
Weapon

Weapon
Hero Damage

  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
  • Haunting

    20
    Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds.
    ALLWeaponChaos 1
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
Armor
Helmet

Helmet
Armor

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Celestial Attunement

    6
    The dyrad can hold 1-4 more stacks of starfall.
    DryadHelmetChaos 4
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
Armor
Chest

Chest
Armor

  • Annoyance

    10
    Taunts nearby enemies for 1-4 seconds every 8 seconds.
    ALLChestChaos 1
  • Corruption’s Harmony

    10
    Reduces Corruption form’s Celestial Power drain by -1 to -3.
    DryadChestChaos 2
  • Jackpot

    8
    You have a 2-10% chance when picking up gold to quadruple the amaunt.
    ALLChestChaos 3
Armor
Gloves

Gloves
Armor

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
Armor
Boots

Boots
Armor

  • Corruption’s Blessing

    12
    Damage of Dryad's Blessing is increase by 4-40% in corrupt form.
    DryadBootsChaos 3
  • Radiant Critical Power

    5
    Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
    ALLBootsMastery, 260 stars
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
World Tree

World Tree:

  • Explosive Shielding Guard

    When the affected tower takes damage, it has a 35% chance to gain a shield for 250% of its Defense Health for 5 seconds and to trigger an explosion that deals 500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.
    ALLRelicMastery, 365 stars
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
Moss Hornet's Nest

Moss Hornet's Nest:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Strike

    12
    Increases the Defense Crit Chance of the affected tower by an additional 2-15%.
    ALLRelicChaos 2
  • Mass Destruction

    34
    Increases the Defense Power of the affected tower by 34-70%.
    ALLRelicMastery, 50 stars
Harpy's Perch

Harpy's Perch:

  • World Tree Mcbufferson

    20
    Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-210% of the Dryad's Defense Health stat and lasts 10 seconds.
    DryadRelicChaos 2
Slime Pit

Slime Pit:

  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Destructive Pylon

    Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon.
    ALLRelicMastery, 575 stars
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Angry Nimbus

Angry Nimbus:

  • Cthulu’s Influence

    12
    While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds.
    DryadRelicChaos 5
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
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