+3

That hero deck for ez solo 80+ floors

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Kill these enemys fast as possible : CyborgBoss (Thorc) , Yeti , Malthius , Roller

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Basic layout for each lane :   3 Hornet         1 slime

For each flyer lane                                                                +1 Nimbus

Flyer 12+                                                                                +1 Nimbus

Enemy 50-100                        +1 Hornet      

Enemy 100-200                      +1 Hornet       +1 slime

Cyborgs 5-10                                                     +1 slime

Cyborgs 10+                                                       +1 slime

    

Control burn lane with 50+ enemy   +1 poisen dart tower

what dont need do or will be very bad for u:

1. When u see cyborgs on line dont build on road hornets

2. Slime better dont build in center of road, u need to put them little higher or to the right of the road

What  u can use ( and better use )

1. better use lsa/hornets/sky tower for kill flyers

2. nimbus when attack earth enemies he dont dmg flyers and flyers after few seconds will be dmg ur crystal and u got lose

3. try economy du on 3 map and when u will  got hard line u can to put there little more defense but too need economy, on 5 wave u can build on every line more defense and will be very ez win

4. U need learn how build if u cant win that floor

5. First upgrade hornets on after 2 wave upgrade all slimes on 2 tier after again hornets after 4 wave slimes and on 5  wave  if u economy du build new line and use mana and defense on maximum after maximum defense upgrade all defense

 

if u have questions i can answer on them, or show good positions for hornets

for it u need add me in friend http://steamcommunity.com/id/Hustrik1337/

C1, C2, C3, C4, C5, C6, C7 camp, trials, mastery, inc, ons
Hero Damage
Weapon

Weapon
Hero Damage

Armor
Helmet

Helmet
Armor

Armor
Chest

Chest
Armor

Armor
Gloves

Gloves
Armor

Armor
Boots

Boots
Armor

Flame Aura

Flame Aura:

Boost Aura

Boost Aura:

Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Sky Guard Tower

Sky Guard Tower: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Lightning Strikes Aura

Lightning Strikes Aura:

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero Damage
Weapon

Weapon
Hero Damage

Armor
Helmet

Helmet
Armor

Armor
Chest

Chest
Armor

Armor
Gloves

Gloves
Armor

Armor
Boots

Boots
Armor

Proton Beam

Proton Beam:

Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Reflect Beam

Reflect Beam: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Buff Beam

Buff Beam:

Weapon Manufacturer

Weapon Manufacturer:

Hero Damage
Weapon

Weapon
Hero Damage

Armor
Shield

Shield
Armor

Armor
Helmet

Helmet
Armor

Armor
Chest

Chest
Armor

Armor
Gloves

Gloves
Armor

Armor
Boots

Boots
Armor

Cannonball

Cannonball:

Defense HealthDefense SpeedDefense Critical Hit DamageDefense Power
Spiked Blockade

Spiked Blockade: Totem
Defense HealthDefense SpeedDefense Critical Hit DamageDefense Power

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Ballista

Ballista:

Dummy

Dummy:

Hero Damage
Weapon

Weapon
Hero Damage

Armor
Helmet

Helmet
Armor

Armor
Chest

Chest
Armor

Armor
Gloves

Gloves
Armor

Armor
Boots

Boots
Armor

Explosive Trap

Explosive Trap:

Geyser Trap

Geyser Trap:

Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Poison Dart Tower

Poison Dart Tower: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Enhanced Poison

    12
    Increases the rate of the Poison Dart Tower's poison by 4-40%.
    HuntressRelicChaos 6
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Blaze Baloon

Blaze Baloon:

Hero DamageStorm DamageAbility PowerHero Health
Weapon

Weapon
Hero DamageStorm DamageAbility PowerHero Health

  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
  • Ravenhost

    20
    Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times.
    ALLWeaponChaos 7
ArmorAbility PowerHero DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero DamageHero Health

  • Celestial Attunement

    6
    The dyrad can hold 1-4 more stacks of starfall.
    DryadHelmetChaos 4
  • Corruption’s Embrace

    12
    Starfall damage is increased by 4-40% in corrupt form.
    DryadHelmetChaos 5
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorAbility PowerHero DamageHero Health
Chest

Chest
ArmorAbility PowerHero DamageHero Health

  • Corruption’s Bargain

    10
    When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form.
    DryadChestChaos 3
  • Corruption’s Fortification

    12
    Armor buff of Dryad’s Blessing is increased by 4-40% in purification form.
    DryadChestCampaign
  • Corruption’s Harmony

    10
    Reduces Corruption form’s Celestial Power drain by -1 to -3.
    DryadChestChaos 2
ArmorHero DamageAbility PowerHero Health
Gloves

Gloves
ArmorHero DamageAbility PowerHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorHero DamageAbility PowerHero Health
Boots

Boots
ArmorHero DamageAbility PowerHero Health

  • Corruption’s Blessing

    12
    Damage of Dryad's Blessing is increase by 4-40% in corrupt form.
    DryadBootsChaos 3
  • Radiant Critical Power

    5
    Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
    ALLBootsMastery, 260 stars
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
World Tree

World Tree: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Vicious Strikes

    12
    Increases the Defense Range of the affected tower by 175-2275 units.
    ALLRelicMastery, 155 stars
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Moss Hornet's Nest

Moss Hornet's Nest: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Mass Destruction

    34
    Increases the Defense Power of the affected tower by 34-70%.
    ALLRelicMastery, 50 stars
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Harpy's Perch

Harpy's Perch:

Slime Pit

Slime Pit:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Angry Nimbus

Angry Nimbus:

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
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Comments
  1. I would rather use vipers fangs than spike blockades

     

  2. Becase Trees can die rly fast becase they are no Bloackade and ptd for the enemys who u need Posion and so one :),and its a rly good air deff 😀

     

  3. Why need posion dart dmg? and why use blockade ?