+4

Twiz's Heroes

My primary heroes that I use in any build.

C3, C4, C5, C6, C7 trials, inc
Hero DamageHero HealthAbility Power
Weapon

Weapon
Hero DamageHero HealthAbility Power

  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
  • Flaming Knight

    18
    Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds.
    Abyss LordWeaponChaos 5
  • Molten Brimstone

    20
    Secondary Attacks summons meteors dealing 550-950% of Ability Power as damage. Charge to summon a line of lava fissures dealing 350-650% of Ability Power as fire damage and burning for 100-200% of Ability Power, each second, for 5s.
    Abyss LordWeaponFixed Passive
ArmorHero DamageHero HealthAbility Power
Helmet

Helmet
ArmorHero DamageHero HealthAbility Power

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero DamageHero HealthAbility Power
Chest

Chest
ArmorHero DamageHero HealthAbility Power

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Darkest Syphon

    9
    Increases the angle of Dark Syphon by 3-30.
    Abyss LordChestChaos 4
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero DamageHero HealthAbility Power
Gloves

Gloves
ArmorHero DamageHero HealthAbility Power

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Mana Leech

    12
    Dark Syphon drains 4-40% additional mana.
    Abyss LordGlovesChaos 5
  • Power Of The Knight

    12
    Increases the damage of Knight of the Abyss by 4-40%.
    Abyss LordGlovesChaos 2
ArmorHero DamageHero HealthAbility Power
Boots

Boots
ArmorHero DamageHero HealthAbility Power

  • Abyss Stone Attunement

    14
    Reduces the mana cost of Abyss Stone by 1-15%.
    Abyss LordBootsChaos 3
  • Shattering Stones

    18
    After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies.
    Abyss LordBootsChaos 6
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense HealthDefense PowerDefense SpeedDefense Critical Hit Damage
Skeletal Orc

Skeletal Orc: Totem
Defense HealthDefense PowerDefense SpeedDefense Critical Hit Damage

  • Electric Fingers

    18
    Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times.
    Abyss LordRelicChaos 1
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Panic Fire

    10
    When the affected tower takes damage, it has a 5-15% chance to increase it's Attack Rate by 50% for 1-4 seconds. Does not work with Auras and Traps.
    ALLRelicChaos 2
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Ramster

Ramster: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Skeletal Archers

Skeletal Archers: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Explosive Arrows

    20
    Skeletal Archers have a 15-30% chance on hit to fire an explosive arrow dealing an additional 150-450% of their Defense Power in damage.
    Abyss LordRelicChaos 5
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Colossus

Colossus:

Hero DamageStorm DamageHero HealthAbility Power
Weapon

Weapon
Hero DamageStorm DamageHero HealthAbility Power

  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
  • Meteor Bullets

    Rapidly fires meteor bullets that pierce one additional target or reflect off one surface for 50% damage.
    GunwitchWeaponFixed Passive
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
ArmorHero DamageHero HealthAbility Power
Helmet

Helmet
ArmorHero DamageHero HealthAbility Power

  • Enduring Drop

    14
    Increases Book Drop duration by 0.5-7.5s.
    GunwitchHelmetChaos 4
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero DamageHero HealthAbility Power
Chest

Chest
ArmorHero DamageHero HealthAbility Power

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Drenching Broomnado

    12
    Broom Nado damage increased by 4-40% and its hits have 1-25% chance to drench enemies and slow them by 30% for 1-5 seconds.
    GunwitchChestChaos 5
  • Scatter Power

    12
    Increases Scatter Sweep damage by 4-40%.
    GunwitchChestChaos 5
ArmorHero DamageHero HealthAbility Power
Gloves

Gloves
ArmorHero DamageHero HealthAbility Power

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Dewey Deathimal System

    20
    Book drop duration is increased by 1-5 seconds and the extra damage they take is increased 5-15% while under its effect.
    GunwitchGlovesChaos 2
  • Read Or Die

    10
    Scatter Sweep and Broom Vault have an 1-21% chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage.
    GunwitchGlovesChaos 5
ArmorHero DamageHero HealthAbility Power
Boots

Boots
ArmorHero DamageHero HealthAbility Power

  • Broomnado Power

    12
    Increases Broom Nado damage by 4-40%.
    GunwitchBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Hero DamageHero HealthAbility Power
Weapon

Weapon
Hero DamageHero HealthAbility Power

  • Smashing Fists

    20
    Pole Smash or Chi Stomp spawns a Fist dealing 20-220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% Ability Power as damage.
    MonkInitiateWeaponChaos 4
  • Storm Rider

    20
    Glide on a Storm Cloud for 15s drenching enemies under you. Every 2s the Storm Cloud strikes target for 100-1500% of Ability Power as Magical Storm Damage. While gliding, your primary attack is ranged lightning balls that deal 100-500% of Ability Power as Magical Storm Damage.
    MonkInitiateWeaponFixed Passive
ArmorHero DamageHero HealthAbility Power
Helmet

Helmet
ArmorHero DamageHero HealthAbility Power

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero DamageHero HealthAbility Power
Chest

Chest
ArmorHero DamageHero HealthAbility Power

  • Annoyance

    10
    Taunts nearby enemies for 1-4 seconds every 8 seconds.
    ALLChestChaos 1
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero DamageHero HealthAbility Power
Gloves

Gloves
ArmorHero DamageHero HealthAbility Power

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • One With Chi

    12
    Increases the damage of Chi Blast or Draining Strike by 4-40%.
    MonkInitiateGlovesChaos 5
  • Pole Power

    12
    Increases the damage of Pole Smash or Chi Stomp by 4-40%.
    MonkInitiateGlovesChaos 6
ArmorHero DamageHero HealthAbility Power
Boots

Boots
ArmorHero DamageHero HealthAbility Power

  • Crane Stance

    20
    Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Flame Aura

Flame Aura: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Boost Aura

Boost Aura:

Defense PowerDefense SpeedDefense HealthDefense Critical Hit Damage
Sky Guard Tower

Sky Guard Tower: Medallion
Defense PowerDefense SpeedDefense HealthDefense Critical Hit Damage

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Lightning Strikes Aura

Lightning Strikes Aura:

Hero DamageFire DamageHero HealthAbility Power
Weapon

Weapon
Hero DamageFire DamageHero HealthAbility Power

  • Concussive Shock

    12
    Increases the stun duration of Concussive Shot by 4-40%.
    HuntressWeaponCampaign
  • Molten Gold

    20
    Charged Secondary Attack fires a molten stream 25-55 degrees wide and 1400-2400 units long burning for 10-90% Hero Damage twice per second for 1.1-8.1 seconds.
    HuntressWeaponFixed Passive
  • Piercing

    20
    Concussive Shots also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage.
    HuntressWeaponChaos 2
ArmorHero DamageHero HealthAbility Power
Helmet

Helmet
ArmorHero DamageHero HealthAbility Power

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Power Of Storms

    12
    You have a 4-10% chance on hit to restore 20 mana per second for 1.13-3.13 seconds. 10 seconds cooldown.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 6
ArmorHero DamageHero HealthAbility Power
Chest

Chest
ArmorHero DamageHero HealthAbility Power

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Piercing Power

    12
    Increases the damage of Piercing Shot by 4-40%.
    HuntressChestChaos 4
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorHero DamageHero HealthAbility Power
Gloves

Gloves
ArmorHero DamageHero HealthAbility Power

  • Caustic Oil

    12
    Increases the damage of Oil Flask by 4-40%.
    HuntressGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorHero DamageHero HealthAbility Power
Boots

Boots
ArmorHero DamageHero HealthAbility Power

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Explosive Trap

Explosive Trap:

Defense PowerDefense HealthDefense SpeedDefense Critical Hit Damage
Geyser Trap

Geyser Trap: Medallion
Defense PowerDefense HealthDefense SpeedDefense Critical Hit Damage

  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Explosive Surprise

    20
    Geyser Trap has a 10-50% chance to fire an exploding shard dealing 200-1200% Defense Power as damage in an area.
    HuntressRelicChaos 4
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Poison Dart Tower

Poison Dart Tower: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Explosive Poison

    20
    If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10%-150% of the tower’s damage stat as damage and applying poison in a small area around the enemy.
    HuntressRelicChaos 5
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Blaze Baloon

Blaze Baloon:

Hero DamageStorm DamageHero HealthHero Critical Hit Damage
Weapon

Weapon
Hero DamageStorm DamageHero HealthHero Critical Hit Damage

  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Charged Shot

    10
    Your primary attacks have a 5-25% chance to fire a fully charged secondary attack.
    ApprenticeAdeptHuntressSeries EV2WeaponChaos 7
  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
ArmorHero DamageHero HealthHero Critical Hit Damage
Helmet

Helmet
ArmorHero DamageHero HealthHero Critical Hit Damage

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero DamageHero HealthHero Critical Hit Damage
Chest

Chest
ArmorHero DamageHero HealthHero Critical Hit Damage

  • Annoyance

    10
    Taunts nearby enemies for 1-4 seconds every 8 seconds.
    ALLChestChaos 1
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorHero DamageHero HealthHero Critical Hit Damage
Gloves

Gloves
ArmorHero DamageHero HealthHero Critical Hit Damage

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorHero DamageHero HealthHero Critical Hit Damage
Boots

Boots
ArmorHero DamageHero HealthHero Critical Hit Damage

  • Dummies And Bots

    20
    The Death From Above ability now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold.
    Series EV2BootsChaos 2
  • Enhanced Decoy

    20
    Death From Above's decoy deals an extra 20-420% damage to enemies.
    Series EV2BootsCampaign
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Proton Beam

Proton Beam:

Reflect Beam

Reflect Beam:

Buff Beam

Buff Beam:

Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Weapon Manufacturer

Weapon Manufacturer: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Node Increase

    6
    EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain.
    Series EV2RelicChaos 7
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Hero DamageFire DamageHero HealthAbility Power
Weapon

Weapon
Hero DamageFire DamageHero HealthAbility Power

  • Betsy’s Empowered Beam

    15
    Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage.
    SquireWeaponChaos 4
  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Terra Blade

    20
    Once per second, Terra Blade fires an epic wisp that pierces up to 1-3 targets dealing 20-100% Hero Damage as magical damage.
    SquireDryadWeaponFixed Passive
ArmorHero HealthHero DamageAbility Power
Shield

Shield
ArmorHero HealthHero DamageAbility Power

  • Enduring Provocation

    14
    Provoke lasts an additional 0.5-7.5 seconds.
    SquireShieldChaos 5
  • Unholy Fire

    20
    Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
    SquireShieldChaos 6
ArmorHero HealthHero DamageAbility Power
Helmet

Helmet
ArmorHero HealthHero DamageAbility Power

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero HealthHero DamageAbility Power
Chest

Chest
ArmorHero HealthHero DamageAbility Power

  • Annoyance

    10
    Taunts nearby enemies for 1-4 seconds every 8 seconds.
    ALLChestChaos 1
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Fight Me Not

    20
    Defenses will deal 5-25% more damage to enemies targetting the Squire.
    SquireChestChaos 3
ArmorHero HealthHero DamageAbility Power
Gloves

Gloves
ArmorHero HealthHero DamageAbility Power

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
  • Harbinger’s Slam

    20
    During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat.
    SquireGlovesChaos 2
ArmorHero HealthHero DamageAbility Power
Boots

Boots
ArmorHero HealthHero DamageAbility Power

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Swift Provocation

    12
    Provoke movement speed buff increased by 10-154.
    SquireBootsCampaign
Cannonball

Cannonball:

Defense HealthDefense SpeedDefense PowerDefense Critical Hit Damage
Spiked Blockade

Spiked Blockade: Totem
Defense HealthDefense SpeedDefense PowerDefense Critical Hit Damage

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Ballista

Ballista:

Dummy

Dummy:

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