+2

Zeron's C7 Deck

For my buddy

C7 trials
Hero DamageStorm DamageHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageStorm DamageHero Critical Hit DamageHero Health

  • Lava Floor

    20
    Eruption spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s.
    LavamancerWeaponChaos 3
  • Life Leech

    20
    Your primary attacks heal you for 0.2-1% of your max health.
    ALLWeaponChaos 7
  • Molten Stun

    8
    Increases Molten Charge stun duration by 0.5-4.5s.
    LavamancerWeaponChaos 5
ArmorHero Critical Hit DamageAbility PowerHero Health
Helmet

Helmet
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero Critical Hit DamageAbility PowerHero Health
Chest

Chest
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Annoyance

    10
    Taunts nearby enemies for 1-4 seconds every 8 seconds.
    ALLChestChaos 1
  • Let’s Rock

    12
    Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage.
    LavamancerChestChaos 4
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorHero Critical Hit DamageAbility PowerHero Health
Gloves

Gloves
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
ArmorHero Critical Hit DamageAbility PowerHero Health
Boots

Boots
ArmorHero Critical Hit DamageAbility PowerHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Fissure of Embermount

Fissure of Embermount: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Magma Maelstrom

    12
    Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%.
    LavamancerRelicChaos 2
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
Maw of the Earth Drake

Maw of the Earth Drake: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

  • Crumbling Stone

    20
    Enemies petrified by Maw of the Earth Drake receive 2-20% more damage and explode on death for 10-250% Defense Power magical damage.
    LavamancerRelicChaos 1
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Oil Geyser

Oil Geyser: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Oil Spill

    10
    Gives oil geyser a 5-30% chance to stun all enemies hit for 2s.
    LavamancerRelicChaos 3
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Volcano

Volcano: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Lateral Blast

    20
    Volcano attacks spawn three random meteors that drop nearby, each dealing 750-2250% Defense Power as magical Fire damage.
    LavamancerRelicChaos 4
  • Megarock

    20
    Volcano launches a huge rock dealing 1000-4000% Defense Power damage once every 5 volleys.
    LavamancerRelicChaos 6
  • Volcanic Shock

    12
    Volcano has a 2-20% chance to stun all enemies hit for 1-2.8s.
    LavamancerRelicChaos 5
Hero DamageWater DamageHero Critical Hit DamageAbility Power
Weapon

Weapon
Hero DamageWater DamageHero Critical Hit DamageAbility Power

  • Enhanced Launcher

    14
    Anti Gravity Bot Launcher can store an additional 1-15 Anti Gravity Bots.
    Series EV2WeaponChaos 5
  • Heat Dispenser Module

    12
    EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack.
    Series EV2WeaponChaos 6
  • Proton Cannon Insulator

    12
    Reduces the heat generation rate of Proton Charge by 2-20%.
    Series EV2WeaponChaos 7
ArmorHero Critical Hit DamageHero DamageAbility Power
Helmet

Helmet
ArmorHero Critical Hit DamageHero DamageAbility Power

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero Critical Hit DamageHero DamageAbility Power
Chest

Chest
ArmorHero Critical Hit DamageHero DamageAbility Power

  • Bots Of Oil

    20
    Exploding Grav Bots now oil enemies for 1-8 second(s). If ignited by fire, deals 20-220% Ability Power as fire damage per second for 1-5 second(s).
    Series EV2ChestChaos 1
  • Mine Blast Radius

    12
    Anti Gravity Bots damage radius increased by 4-40%.
    Series EV2ChestChaos 4
  • Mine Heat Compensator

    12
    The cost of EV2’s Anti Gravity Bots is reduced by 4-40%.
    Series EV2ChestChaos 5
ArmorHero Critical Hit DamageHero DamageAbility Power
Gloves

Gloves
ArmorHero Critical Hit DamageHero DamageAbility Power

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Big Boy

    20
    The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional 100-1100% of hero Damage as damage to enemies in double the area.
    Series EV2GlovesChaos 3
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorHero Critical Hit DamageHero DamageAbility Power
Boots

Boots
ArmorHero Critical Hit DamageHero DamageAbility Power

  • Aerial Mastery

    10
    Increases Death From Above’s Duration by 1-6 seconds.
    Series EV2BootsChaos 3
  • Enhanced Decoy

    20
    Death From Above's decoy deals an extra 20-420% damage to enemies.
    Series EV2BootsCampaign
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Proton Beam

Proton Beam: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Frosty Beams

    20
    15-25% chance for Proton Node to freeze all enemies it touches for 1-2 seconds.
    Series EV2RelicChaos 5
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
Reflect Beam

Reflect Beam: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Numerous Reflection

    5
    Increases the nodes of EV2’s Reflect Beam can sustain by 1-6.
    Series EV2RelicChaos 3
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
Defense PowerDefense SpeedDefense HealthDefense Critical Hit Damage
Buff Beam

Buff Beam: Medallion
Defense PowerDefense SpeedDefense HealthDefense Critical Hit Damage

  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Weapon Manufacturer

Weapon Manufacturer: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Node Increase

    6
    EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain.
    Series EV2RelicChaos 7
Hero DamageEarth DamageHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageEarth DamageHero Critical Hit DamageHero Health

  • Empowered Beam

    20
    After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire.
    SquireWeaponChaos 5
  • Inspiring Strikes

    4
    Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds.
    ALLWeaponChaos 4
  • Life Leech

    20
    Your primary attacks heal you for 0.2-1% of your max health.
    ALLWeaponChaos 7
ArmorHero Critical Hit DamageHero DamageHero Health
Shield

Shield
ArmorHero Critical Hit DamageHero DamageHero Health

  • Enduring Provocation

    14
    Provoke lasts an additional 0.5-7.5 seconds.
    SquireShieldChaos 5
  • Unholy Fire

    20
    Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
    SquireShieldChaos 6
ArmorHero Critical Hit DamageHero DamageHero Health
Helmet

Helmet
ArmorHero Critical Hit DamageHero DamageHero Health

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero Critical Hit DamageHero DamageHero Health
Chest

Chest
ArmorHero Critical Hit DamageHero DamageHero Health

  • Annoyance

    10
    Taunts nearby enemies for 1-4 seconds every 8 seconds.
    ALLChestChaos 1
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Fight Me Not

    20
    Defenses will deal 5-25% more damage to enemies targetting the Squire.
    SquireChestChaos 3
ArmorHero Critical Hit DamageHero DamageHero Health
Gloves

Gloves
ArmorHero Critical Hit DamageHero DamageHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Harbinger’s Slam

    20
    During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat.
    SquireGlovesChaos 2
ArmorHero Critical Hit DamageHero DamageHero Health
Boots

Boots
ArmorHero Critical Hit DamageHero DamageHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Swift Provocation

    12
    Provoke movement speed buff increased by 10-154.
    SquireBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Cannonball

Cannonball: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Heavy Cannonball

    20
    Cannonball tower has a 5-15% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) dealing 120-1150% of the Cannonball tower's damage.
    SquireRelicChaos 5
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
Spiked Blockade

Spiked Blockade: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Ballista

Ballista: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Empowered Bolts

    10
    Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds.
    SquireRelicChaos 3
  • Puncturing Bolts

    6
    Ballista can now pierce an additional 1-4 targets.
    SquireRelicChaos 4
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
Dummy

Dummy: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Explosive Guard

    18
    When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
    ALLRelicChaos 5
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Hero DamageFire DamageHero Critical Hit DamageAbility Power
Weapon

Weapon
Hero DamageFire DamageHero Critical Hit DamageAbility Power

  • Demon Scythe

    20
    Secondary Attacks summons the Demon Scythe that pierces 5 targets dealing 100-140% Ability Power as magical damage. Charged attacks summon a bigger scythe that pieces x-10 targets and deals x-500% Ability Power as magical damage.
    Abyss LordWeaponFixed Passive
  • Flaming Knight

    18
    Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds.
    Abyss LordWeaponChaos 5
  • Molten Brimstone

    20
    Secondary Attacks summons meteors dealing 550-950% of Ability Power as damage. Charge to summon a line of lava fissures dealing 350-650% of Ability Power as fire damage and burning for 100-200% of Ability Power, each second, for 5s.
    Abyss LordWeaponFixed Passive
ArmorHero Critical Hit DamageHero DamageAbility Power
Helmet

Helmet
ArmorHero Critical Hit DamageHero DamageAbility Power

  • Abyss Knight’s Bargain

    12
    Reduces the mana cost of Knight of the Abyss by 4-40%.
    Abyss LordHelmetChaos 3
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ALLHelmetChaos 2
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
ArmorHero Critical Hit DamageHero DamageAbility Power
Chest

Chest
ArmorHero Critical Hit DamageHero DamageAbility Power

  • Abyssal Mandate

    12
    Reduces the mana cost of Direct Command by 4-40%.
    Abyss LordChestChaos 4
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Darkest Syphon

    9
    Increases the angle of Dark Syphon by 3-30.
    Abyss LordChestChaos 4
ArmorHero Critical Hit DamageHero DamageAbility Power
Gloves

Gloves
ArmorHero Critical Hit DamageHero DamageAbility Power

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Fan Of Knights

    20
    Skeletal Knight also fires two additional Knights that deal 20-500% of your Ability Power in damage.
    Abyss LordGlovesChaos 4
  • Mana Leech

    12
    Dark Syphon drains 4-40% additional mana.
    Abyss LordGlovesChaos 5
ArmorHero Critical Hit DamageHero DamageAbility Power
Boots

Boots
ArmorHero Critical Hit DamageHero DamageAbility Power

  • Abyss Stone Attunement

    14
    Reduces the mana cost of Abyss Stone by 1-15%.
    Abyss LordBootsChaos 3
  • Fountain Of Speed

    12
    Abyss Fountain increases allied movement speed by 50-650 for 5 seconds.
    Abyss LordBootsCampaign
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
Skeletal Orc

Skeletal Orc: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

  • Electric Fingers

    18
    Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times.
    Abyss LordRelicChaos 1
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Ramster

Ramster: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Skeletal Archers

Skeletal Archers: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Explosive Arrows

    20
    Skeletal Archers have a 15-30% chance on hit to fire an explosive arrow dealing an additional 150-450% of their Defense Power in damage.
    Abyss LordRelicChaos 5
  • Rain Of Oil

    20
    Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds.
    Abyss LordRelicChaos 3
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
Colossus

Colossus: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
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