Flame Aura – Sky Guard – Lightning

=Ascension=  Offence: N/A Defense: Defense Speed, Flame Aura Damage Utility: Defense Crit Chance, Flame Aura Range Gambit, Crit Damage =Tips= The one sky guard tower can handle 2 air lanes in most cases The Sky Guard tower should only be used if…

equip: 17%, stats:
def: 75%, utilized: Flame Aura Sky Guard Tower Lightning Strikes Aura
C1, C2, C3, C4, C5, C6, C7 camp, trials, mastery, inc, onsview build

Onslaught Endgame: HD Madness Mystic and Utility/Blockade Builder

< Combat Hero Overview: HD Madness Mystic > The Mystic was one of two heroes I preferred when forced to camp lanes filled with Frosty/Cybork and Vanguard enemies, especially with the Controlled Burn and/or Spellbreaker Mutator.  While she can take…

equip: 97%, stats:
def: 60%, utilized: Snaking Sands Vipers Fangs Obelisk
onsview build

Onslaught Endgame: Fissure/Oil Builder

< Builder Hero Overview: Fissure/Oil Builder > The Lavamancer's Fissure is a great alternative to the usual Flame Auras, especially because Kobolts have been moved to flyer lanes.  His Oil Geysers are also quite helpful for certain Controlled Burn mutator…

equip: 20%, stats:
def: 50%, utilized: Fissure of Embermount Oil Geyser
onsview build

Onslaught Endgame: AP CC Knight Abyss Lord and Ramster Builder

< Combat Hero Overview: AP CC Knight Abyss Lord > The Abyss Lord was one of my top choices for lane clear/control, but he's got some other utility as well.   = General Features = highly advantageous against large groups…

equip: 100%, stats:
def: 25%, utilized: Ramster
onsview build

Onslaught Endgame: Huntress Poison/Trap Builder

< Builder Hero Overview: Poison/Trap Builder > I don't use the Huntress defenses often, but these two defenses help with some of the tougher mutators.   = General Features = the Explosive Trap is one of the few Physical type…

equip: 20%, stats:
def: 50%, utilized: Explosive Trap Poison Dart Tower
onsview build

Onslaught Endgame: Apprentice Utility Tower Builder

< Builder Hero Overview: Utility Tower Builder > I don't use the Apprentice's towers quite often, but they have some niche uses that I don't get from some other defenses.  The Flamethrower Tower is sometimes my substitute for Ramsters due…

equip: 20%, stats:
def: 75%, utilized: Flamethrower Frostbite Eartshatter
onsview build

Onslaught Endgame: Squire Physical/Utility Builder

< Builder Hero Overview: Physical/Utility Squire > I use the Spike Blockade all the time in my builds.  I use the Cannonball Tower mainly for its stun proc and cheaper alternative for low to medium count Cybork lanes.  Ballistas are…

equip: 19%, stats:
def: 75%, utilized: Cannonball Spiked Blockade Ballista
onsview build

Onslaught Endgame: HD Boost Monk and Aura/AA Builder

< Combat Hero Overview: HD Boost Monk > The Monk was my hero of choice for killing siege rollers or assisting where physical damage was advantageous.   = General Features = fastest siege roller killer with 2 methods (usually 1…

equip: 100%, stats:
def: 75%, utilized: Flame Aura Sky Guard Tower Lightning Strikes Aura
onsview build

Onslaught Endgame: AP Proton Charge EV2 and Node Builder

< Combat Hero Overview: AP Proton Charge > EV2 was my hero of choice for general combat needs.  I would generally switch to Gunwitch, Monk, or some utility hero for something she couldn't handle.   = General Features = Proton…

equip: 100%, stats:
def: 54%, utilized: Proton Beam Weapon Manufacturer
onsview build

Trials Progression: Huntress PDT Builder

< Builder: Poison Dart Tower > If Flamethrower Towers are hard for you to place in C2 because of its short range, PDTs have great range and can poison multiple targets.  You can still use PDTs if you like in…

equip: 20%, stats:
def: 25%, utilized: Poison Dart Tower
C2, C5 trialsview build

Trials Progression: Apprentice Flamethrower Builder

< Builder: Flamethrower Tower > Flamethrower Towers are not as versatile and convenient as Flame Auras, but Flamethrower Towers have their uses for C2 and C5 (auras can get disabled there).  They are still useful AoE defenses, but they need…

equip: 20%, stats:
def: 25%, utilized: Flamethrower
C2, C5 trialsview build

Trials Progression: EV2 AP Proton Charge Hero and Node Builder

< Combat Hero: AP Proton Charge EV2 > This hero handles all you need as far as combat is concerned.  Properly placing yourself will allow you to quickly clear a line of minions and bosses with Proton Charge.  Its only…

equip: 100%, stats:
def: 54%, utilized: Proton Beam Weapon Manufacturer
C1, C2, C3, C4, C5, C6, C7 trialsview build

Trials Progression: Squire Builder

< Builder: Cannonball Tower and Spike Blockade > Spike Blockades are good at every level of Chaos Trials until you feel the need for something more specific.  They have good health scaling, width, and their DU price is standard, which…

equip: 19%, stats:
def: 46%, utilized: Cannonball Spiked Blockade
C1, C2, C3, C4, C5, C6, C7 trialsview build

Trials Progression: HD Boost Monk and Aura/AA Builder

< Combat Hero: HD Boost Monk > This monk build goes by several names, but I'll call it the Boost Monk just because it basically stacks damage increase effects to output high damage.  The main role of this combat hero…

equip: 100%, stats:
def: 75%, utilized: Flame Aura Sky Guard Tower Lightning Strikes Aura
C1, C2, C3, C4, C5, C6, C7 trialsview build

Tower Dmg builder (all purpose solo group)

Used as stated Ramster and Skeleton Archer. Although this is just the builder, This one and the "Solo Multi-Lane" guy can and should be used to use Direct Command as often and/or when in a dire situation. I can't even…

equip: 100%, stats:
def: 64%, utilized: Ramster Skeletal Archers Colossus
C1, C2 camp, trials, inc, onsview build

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