All-purpose Monk

Hero DamageAbility PowerHero HealthHero Critical Hit Damage
Weapon

Weapon
Hero DamageAbility PowerHero HealthHero Critical Hit Damage

  • Concussive Chi

    12
    Secondary attacks have a 1-25% chance to stun targets for 1-4.6 seconds.
    MonkInitiateWeaponCampaign
  • Smashing Fists

    20
    Pole Smash or Chi Stomp spawns a Fist dealing 20-220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% Ability Power as damage.
    MonkInitiateWeaponChaos 4
ArmorAbility PowerHero HealthHero Critical Hit Damage
Helmet

Helmet
ArmorAbility PowerHero HealthHero Critical Hit Damage

  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Power Of Storms

    12
    You have a 4-10% chance on hit to restore 20 mana per second for 1.13-3.13 seconds. 10 seconds cooldown.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 6
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorAbility PowerHero HealthHero Critical Hit Damage
Chest

Chest
ArmorAbility PowerHero HealthHero Critical Hit Damage

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Heroic Power

    12
    Increases Heroic Wave’s hero damage boost by 4-40%.
    MonkChestChaos 5
  • Jackpot

    8
    You have a 2-10% chance when picking up gold to quadruple the amaunt.
    ALLChestChaos 3
ArmorAbility PowerHero HealthHero Critical Hit Damage
Gloves

Gloves
ArmorAbility PowerHero HealthHero Critical Hit Damage

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Pole Power

    12
    Increases the damage of Pole Smash or Chi Stomp by 4-40%.
    MonkInitiateGlovesChaos 6
ArmorAbility PowerHero HealthHero Critical Hit Damage
Boots

Boots
ArmorAbility PowerHero HealthHero Critical Hit Damage

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense SpeedDefense Critical Hit DamageDefense Health
Flame Aura

Flame Aura: Medallion
Defense PowerDefense SpeedDefense Critical Hit DamageDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Power Transfer

    14
    Increases the Defense Critical Chance by 2-30% and reduces Defense Power by -10%.
    ALLRelicChaos 4
  • Vicious Strikes

    12
    Increases the Defense Range of the affected tower by 175-2275 units.
    ALLRelicMastery, 155 stars
Defense Critical Hit DamageDefense HealthDefense PowerDefense Speed
Boost Aura

Boost Aura: Mark
Defense Critical Hit DamageDefense HealthDefense PowerDefense Speed

  • Boosted Grasp

    10
    Enemies move at 90-60% speed when they are within the Boost Aura.
    MonkInitiateRelicChaos 3
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
Defense PowerDefense SpeedDefense Critical Hit DamageDefense Health
Sky Guard Tower

Sky Guard Tower: Medallion
Defense PowerDefense SpeedDefense Critical Hit DamageDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Lightning Strikes Aura

Lightning Strikes Aura:

This one was created to free some hero slots. Since in patch 19.5 Defenses Crit is viable, i did some testing and chose most important aspects from 3 monks: dps Pole Smash, AA and Flame Aura without sacrificing anything.

Ascension:

  • Hero: Heroic Wave boost > Heroic Wave Healing > Pole Smash damage > Damage > HP
  • Defenses: Def Speed > Sky Guard Damage > Flame Aura Damage
  • Utility: Def Crit Chance > Hero Crit Chance > Flame Aura Gambit > Defense Crit Damage / Sky Guard Gambit

Sky Guard tower is better when investing in Def crit damage with [Power Transfer] instead [Destruction] (or Mark with [Defensive Critical Damage], but with Defense damage as primary stat instead it’s not much worse and with that, you can utilize all 3 trees of ascension without any need to switch heroes!

If you don’t have max possible relics, change Flame Aura’s Medallion to Mark with [Defense Rate], [Defensive Critical Damage] and [Deadly Strikes].

As for rest of the shards goes, after the change where you can get more stats on gear AND one more shard slot, this one should be also good CC character with water dmg on weapon and [Beacon of the Storm], plus if you have tower that will “oil”: [Fiery Brimstone] with [Burning Strikes] will do nice additional damage.
I like to “play” with build a little, and while this build is Siege Roller Smasher, i have some shards on free slots, that will add some semi-passive bonuses (like [Concussive Chi] or [Betsy Cluster Nades]) and i don’t have any elemental damage on weapon (i’m switching to him for rollers sometimes).

C1, C2, C3, C4, C5, C6, C7 camp, trials, inc, ons
Leave a Reply
Comments
  1. Administrator

    UPDATE: Added Boost Aura.
    After some playing around with fissures at walls + PDTs at spawns i decided i have some free DU left sometimes, i was spending it on Sneaking Sands, but when i was farming shards i tried Boost Aura, it was great with Fissures. I’m building ~3 Fissures near my walls, they are crit focused, like this monk’s Flame Auras, and i added Boost aura to them, both for boosting crit damage and slowing – results were great!
    In ascension i’m not putting any specific points for Boost aura, because i’m already investing in Defense Crit Damage, so it’s win win.
    [Boosted Power] in this aura is not needed, because it only increases damage, it will give really small boost, you can play with Medallion with [Boosted Power] and [Destruction] along with [Deadly Strikes] for boosting Defense Damage oriented auras/fissures. But in that case it would be nice to create another monk and invest in Boost Aura damage in Ascension.
    While Boost Aura itself is almost worthless now compared to pre-trials state, it gives nice boost to group of fissures or Flame Auras with bonus slow, almost like putting +1 fissure/flame aura for same DU cost, but with additional slow. It’s really nice in C1-C3.
    PS: Don’t bother upgrading it.