AP volley | Earthquake Shatterquake

Hero DamageAbility Power
Weapon

Weapon
Hero DamageAbility Power

  • Empowered Mark

    28
    Increases the max number of the Apprentice's marked targets by 2-30.
    ApprenticeAdeptWeaponChaos 2
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
  • Power Volley

    12
    Increases the damage of Arcane Volley by 4-40%.
    ApprenticeWeaponChaos 1
ArmorHero Health
Helmet

Helmet
ArmorHero Health

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Mana Capacitor

    18
    Increases your maximum ability resource by 10-100.
    ApprenticeAdeptSquireHuntressMonkInitiateSeries EV2Abyss LordLavamancerDryadGunwitchHelmetChaos 7
  • Power Of Storms

    12
    You have a 4-10% chance on hit to restore 20 mana per second for 1.13-3.13 seconds. 10 seconds cooldown.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 6
ArmorHero Health
Chest

Chest
ArmorHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
ArmorAbility Power
Gloves

Gloves
ArmorAbility Power

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorAbility Power
Boots

Boots
ArmorAbility Power

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Flamethrower

Flamethrower:

Arcane Barrier

Arcane Barrier:

Frostbite

Frostbite:

Defense PowerDefense Health
Eartshatter

Eartshatter: Medallion
Defense PowerDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Mark Targets

    20
    This defence has a 5-45% chance to place an Apprentice Mark on its target.
    ApprenticeAdeptRelicChaos 6

Hello fellow defenders !

Introduction

This build is a work in progress build, the build is centered around the Earthshatter towers and Arcane volleys

  • Quick notes !
    1: The stats above the items and skills are first and foremost a priority list !
    2: All empty slots for shards is optional for you to choose what you would like to use

The mods

Relic – Shatterquake, Melee-Boom Servo. Defence rate servo “only if you lack the gilded shard otherwise pick something else”
Weapon – Exploding Volley Chip, Meleesplosion Chip, (OPTIONAL)
Helmet – Tenacity Chip, Ability Chip, (Weapon Shot Type Chip)
Chest – Tenacity Chip, Ability Chip, (Weapon Shot Type Chip)
Boots – Ability Chip, Robust Chip, (Weapon Shot Type Chip)
Gloves – Ability Chip, Robust Chip, (Weapon Shot Type Chip)

Acendancy

Offence – 75% goes to Arcane volley damage, the last 25% goes in Hero health or any option available if you have enough health.
Defence – Defence Speed -> Earthshatter Damage.
Utility – Ability Mana -> Hero Crit Chance -> Hero Crit Damage.

C1, C2, C3, C4, C5, C6, C7 camp, trials, mastery, inc, ons
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Comments
  1. You should really be using the Earth Toss shard on Earthshatter.  The Protean Shift update added a damage radius of 100-280 to it.  Small, but every little bit helps.

    • First off thanks for commenting.
      It came to my attention that many asked me this question off the record, the reason i decided not to go with earth toss is because i experienced that it actually moved the mobs away from the ground damage, and caused a series of issues with my Anti air defence.