BURST MONK

Hero DamageStorm DamageHero HealthHero Critical Hit Damage
Weapon

Weapon
Hero DamageStorm DamageHero HealthHero Critical Hit Damage

  • Concussive Chi

    12
    Secondary attacks have a 1-25% chance to stun targets for 1-4.6 seconds.
    MonkInitiateWeaponCampaign
  • Dragon Stance

    20
    Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateWeaponChaos 2
  • Life Leech

    20
    Your primary attacks heal you for 0.2-1% of your max health.
    ALLWeaponChaos 7
ArmorHero DamageHero HealthHero Critical Hit Damage
Helmet

Helmet
ArmorHero DamageHero HealthHero Critical Hit Damage

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Heroic Boost

    12
    Increases Heroic Wave's healing done by 4-40%.
    MonkHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero DamageHero HealthHero Critical Hit Damage
Chest

Chest
ArmorHero DamageHero HealthHero Critical Hit Damage

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Heroic Power

    12
    Increases Heroic Wave’s hero damage boost by 4-40%.
    MonkChestChaos 5
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorHero DamageHero HealthHero Critical Hit Damage
Gloves

Gloves
ArmorHero DamageHero HealthHero Critical Hit Damage

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorHero DamageHero HealthHero Critical Hit Damage
Boots

Boots
ArmorHero DamageHero HealthHero Critical Hit Damage

  • Crane Stance

    20
    Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateBootsChaos 1
  • Radiant Critical Power

    5
    Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
    ALLBootsMastery, 260 stars
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense HealthDefense Critical Hit DamageDefense Speed
Flame Aura

Flame Aura: Medallion
Defense PowerDefense HealthDefense Critical Hit DamageDefense Speed

  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Encroaching Flames

    12
    Flame aura has a 6-30% chance to deal 12-60% more damage.
    MonkInitiateRelicChaos 2
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
Boost Aura

Boost Aura:

Defense PowerDefense Critical Hit DamageDefense HealthDefense Speed
Sky Guard Tower

Sky Guard Tower: Medallion
Defense PowerDefense Critical Hit DamageDefense HealthDefense Speed

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
Lightning Strikes Aura

Lightning Strikes Aura:

ASCENSION POINTS CRIT CHANCE, HERO DAMAGE

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Comments
  1. You should probably describe how this build is used. There are many important things people need to know to actually make this build viable and make it work. Only putting ascension points into Hero Critical Chance and Hero Damage is not enough. Also, there are better shards to put in the weapon than Dragon Stance and Life Leech and better shards to put in the helmet than Heroic Boost and Brain of Confusion. The shards you have in your Flame Aura and Sky Guard Tower are also not optimal.