Lavamancer - All Purpose

Hero DamageHero HealthHero Critical Hit DamageAbility Power
Weapon

Weapon
Hero DamageHero HealthHero Critical Hit DamageAbility Power

  • Lava Floor

    20
    Eruption spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s.
    LavamancerWeaponChaos 3
  • Molten Charge Power

    12
    Increases Molten Charge damage by 4-40%.
    LavamancerWeaponChaos 5
  • Molten Stun

    8
    Increases Molten Charge stun duration by 0.5-4.5s.
    LavamancerWeaponChaos 5
ArmorHero HealthAbility PowerHero Critical Hit Damage
Helmet

Helmet
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Twice As Bright

    20
    Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds.
    LavamancerHelmetChaos 7
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero HealthAbility PowerHero Critical Hit Damage
Chest

Chest
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Cataclysm

    12
    Increases Eruption damage by 4-40%.
    LavamancerChestChaos 3
  • Let’s Rock

    12
    Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage.
    LavamancerChestChaos 4
ArmorHero HealthAbility PowerHero Critical Hit Damage
Gloves

Gloves
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Molten Core Power

    12
    Increases Molten Core damage by 4-40%.
    LavamancerGlovesChaos 6
  • Molten Striker

    20
    Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.
    LavamancerGlovesChaos 1
ArmorHero HealthAbility PowerHero Critical Hit Damage
Boots

Boots
ArmorHero HealthAbility PowerHero Critical Hit Damage

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Radiant Critical Power

    5
    Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
    ALLBootsMastery, 260 stars
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Fissure of Embermount

Fissure of Embermount: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power.
    ALLRelicChaos 4
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed
Maw of the Earth Drake

Maw of the Earth Drake: Totem
Defense HealthDefense Critical Hit DamageDefense PowerDefense Speed

Defense PowerDefense SpeedDefense Critical Hit DamageDefense Health
Oil Geyser

Oil Geyser: Medallion
Defense PowerDefense SpeedDefense Critical Hit DamageDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Oil Spill

    10
    Gives oil geyser a 5-30% chance to stun all enemies hit for 2s.
    LavamancerRelicChaos 3
Defense HealthDefense SpeedDefense Critical Hit DamageDefense Power
Volcano

Volcano: Totem
Defense HealthDefense SpeedDefense Critical Hit DamageDefense Power

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5
  • Volcanic Shock

    12
    Volcano has a 2-20% chance to stun all enemies hit for 1-2.8s.
    LavamancerRelicChaos 5

Ascension – DPS & Walls
Offence: Molten Core Damage>Erruption Damage=Hero Health
Defence: Maw Petrify Duration>Maw Health
Utility: Hero Crit Chance>Molten Energy>Movement Speed>Hero Crit Damage
Weapon: Bone Glove

Ascension – Fissures
Offence: N/A
Defence: Defence Speed>Fissure Damage>Volcano Damage
Utility: Defence Crit Chance>Fissure Range Gambit>Defence Crit Damage

Ascension – Geyser
Offence: N/A
Defence: Defence Speed>Geyser Damage>Volcano Damage
Utility: Defence Crit Chance>Geyser Range Gambit>Geyser Slow>Defence Crit Damage

Shards:
Fissue: Power Transfer, Deadly Strikes, Defence Crit Damage
Maw: Fortification, Deadly Strikes, Power Pylon/Crumbling Stone
Geyser: Power Transfer, Oil Spill, Defence Rate (Oily Entrapment/Defence Crit Damage can replace Defence Rate/Power Transfer)
Volcano (DPS): Power Transfer, Defence Rate, Deadly Strikes
Volcano (Wall): Fortification, Vampiric Empowerment, Volcanic Shock

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