Melee DPS Monk

Hero DamageStorm DamageHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageStorm DamageHero Critical Hit DamageHero Health

  • Dragon Stance

    20
    Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateWeaponChaos 2
  • Drenching Strikes

    14
    Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds.
    ALLWeaponCampaign
  • Overwhelm

    8
    Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
    ALLWeaponChaos 3
ArmorHero DamageHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorHero DamageHero Critical Hit DamageHero Health

  • Channel

    14
    Restores 1-15 of your ability resources every 5 seconds.
    ApprenticeAdeptSquireHuntressMonkInitiateAbyss LordHelmetChaos 3
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero DamageHero HealthHero Critical Hit Damage
Chest

Chest
ArmorHero DamageHero HealthHero Critical Hit Damage

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Heroic Power

    12
    Increases Heroic Wave’s hero damage boost by 4-40%.
    MonkChestChaos 5
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorHero DamageHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorHero DamageHero Critical Hit DamageHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
ArmorHero DamageHero Critical Hit DamageHero Health
Boots

Boots
ArmorHero DamageHero Critical Hit DamageHero Health

  • Crane Stance

    20
    Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateBootsChaos 1
  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Flame Aura

Flame Aura: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Empowering Flames

    20
    Flame Aura increases the damage of heroes standing inside it by 5-25%.
    MonkInitiateRelicChaos 4
  • Power Transfer

    14
    Increases the Defense Critical Chance by 2-30% and reduces Defense Power by -10%.
    ALLRelicChaos 4
Boost Aura

Boost Aura:

Defense PowerDefense SpeedDefense Critical Hit DamageDefense Health
Sky Guard Tower

Sky Guard Tower: Medallion
Defense PowerDefense SpeedDefense Critical Hit DamageDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
Lightning Strikes Aura

Lightning Strikes Aura:

Hi there,

this is how i play my monk as a melee DPS i got no problem till Chaos 4 and i think it can go way higher when i get the gear.

The basic idea is to stack as many hero dmg as possible and make strong use of Crane Stance. So you use your secondary attack to stack it 6 times.
It gains stacks per projectile hit, so if you have a 3+ projectile weapon with 4/s you need to shoot 2 times to get the maximum amount of stacks. Then u use your melee attack and it will deal a great amount of damage. Especially when boosted up with heroic wave and a fireworks pet.  It also works on siege rollers when you are not standing under a stairway.
You should notice that the buff count isn’t on time because it need time to refresh but it still works, so you shouldn’t focus on it.

For or ascension u max hero health and/or hero dmg either 50/50 or max one what you prefer.
For offence it doesnt matter, you can choose def speed and then flame aura damage
For utility hero crit chance and hero crit damage.

 

If you have any questions feel free to ask 🙂

 

C1, C2, C3, C4 camp, trials, inc
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