Monk - Flames, Lightning & Skyguards

Hero DamageHero Critical Hit DamageAbility PowerHero Health
Weapon

Weapon
Hero DamageHero Critical Hit DamageAbility PowerHero Health

  • Burning Strikes

    20
    2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
    ALLWeaponChaos 5
  • Inspiring Strikes

    4
    Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds.
    ALLWeaponChaos 4
  • Life Leech

    20
    Your primary attacks heal you for 0.2-1% of your max health.
    ALLWeaponChaos 7
ArmorHero DamageHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorHero DamageHero Critical Hit DamageHero Health

  • Heroic Boost

    12
    Increases Heroic Wave's healing done by 4-40%.
    MonkHelmetChaos 7
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero DamageHero Critical Hit DamageHero Health
Chest

Chest
ArmorHero DamageHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Heroic Power

    12
    Increases Heroic Wave’s hero damage boost by 4-40%.
    MonkChestChaos 5
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorHero DamageHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorHero DamageHero Critical Hit DamageHero Health

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Pole Power

    12
    Increases the damage of Pole Smash or Chi Stomp by 4-40%.
    MonkInitiateGlovesChaos 6
ArmorHero DamageHero Critical Hit DamageHero Health
Boots

Boots
ArmorHero DamageHero Critical Hit DamageHero Health

  • Crane Stance

    20
    Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
    MonkInitiateBootsChaos 1
  • Radiant Critical Power

    5
    Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
    ALLBootsMastery, 260 stars
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Flame Aura

Flame Aura: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Critical Chance by 2-30% and reduces Defense Power by -10%.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense Health
Boost Aura

Boost Aura: Mark
Defense Critical Hit DamageDefense PowerDefense Health

  • Boosted Grasp

    10
    Enemies move at 90-60% speed when they are within the Boost Aura.
    MonkInitiateRelicChaos 3
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Vicious Strikes

    12
    Increases the Defense Range of the affected tower by 175-2275 units.
    ALLRelicMastery, 155 stars
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Sky Guard Tower

Sky Guard Tower: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Mass Destruction

    34
    Increases the Defense Power of the affected tower by 34-70%.
    ALLRelicMastery, 50 stars
  • Power Transfer

    14
    Increases the Defense Critical Chance by 2-30% and reduces Defense Power by -10%.
    ALLRelicChaos 4
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Lightning Strikes Aura

Lightning Strikes Aura: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Critical Chance by 2-30% and reduces Defense Power by -10%.
    ALLRelicChaos 4

Ascension – Flames. Lightning & Skyguards
Offence: Heroic Boost Damage>Heroic Heal>Hero Health=Health Damage
Defence: Defence Speed>Flame Aura Damage>Lightning Strike Aura Damage>Skyguard Damage
Utility: Defence Crit Chance>Flame Aura Range Gambit>Sky Guard Range Gambit>Lightning Range Gambit>Sky Guard Slow>Defence Crit Damage

Ascension – Flames & Skyguards
Offence: Heroic Boost Damage>Heroic Heal>Hero Health=Health Damage
Defence: Defence Speed>Flame Aura Damage>>Skyguard Damage
Utility: Defence Crit Chance>Flame Aura Range Gambit>Sky Guard Range Gambit>Sky Guard Slow>Defence Crit Damage

Ascension – Lightning
Offence: Heroic Boost Damage>Heroic Heal>Hero Health=Health Damage
Defence: Defence Speed>Lightning Strike Aura Damage
Utility: Defence Crit Chance>Lightning Range Gambit>Defence Crit Damage

Skyguard – Power Transfer can be replaced with Vicious Strikes
Boost Aura – Can be used, but only with Vicious Strikes, Deadly Strikes & Boosted Grasp – Massive Slow Bubble
Use a Mark in the Boost aura to increase Defence Crit Damage rather than Defence Power

 

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