Mystic ( MystiX P )

Hero Damage
Weapon

Weapon
Hero Damage

  • Hemolytic Poison

    20
    Lashout cooldown increased to 200-160% of what it was but allows it to stack 0-2 times and increases its duration by 3-7 seconds.
    MysticWeaponChaos 4
  • Nightmare Fuel

    20
    Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment.
    MysticWeaponChaos 6
  • Thundering Call

    12
    Increases Call to Madness range by 4-40%.
    MysticWeaponChaos 1
Armor
Helmet

Helmet
Armor

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Serpent’s Appeasement

    12
    Increases Appeasement gained by 60-300%.
    MysticHelmetChaos 2
Armor
Chest

Chest
Armor

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Lashing Power

    12
    Increases Lash Out damage by 4-40%.
    MysticChestChaos 1
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
Armor
Gloves

Gloves
Armor

  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Debilitating Madness

    14
    Call to Madness increase the target's damage taken by 3-45%.
    MysticGlovesChaos 5
  • Tormented Power

    12
    Increases Dark Torment damage by 4-40%.
    MysticGlovesChaos 3
Armor
Boots

Boots
Armor

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit Damage
Serpent's Coil

Serpent's Coil: Mark
Defense Critical Hit Damage

  • Combined Power

    18
    Serpent's Coil deals 25-385% Defense Power as magical damage each second when an enemy is also affected by Sand Viper.
    MysticRelicChaos 2
  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
Defense Critical Hit Damage
Snaking Sands

Snaking Sands: Mark
Defense Critical Hit Damage

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Defensive Critical Strike

    12
    Increases the Defense Crit Chance of the affected tower by an additional 2-15%.
    ALLRelicChaos 2
Defense Critical Hit Damage
Sand Viper

Sand Viper: Mark
Defense Critical Hit Damage

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Destruction

    16
    Increases Defense Power of the affected tower by 2-34%.
    ALLRelicChaos 1
  • Split Vipers

    10
    Sand Viper may target up to 1-2 additional enemies, but has 40-20% less Defense Power and does not ramp-up damage.
    MysticRelicChaos 5
Defense Health
Vipers Fangs

Vipers Fangs: Totem
Defense Health

  • Explosive Guard

    18
    When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
    ALLRelicChaos 5
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
Defense Health
Obelisk

Obelisk: Totem
Defense Health

  • Explosive Guard

    18
    When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
    ALLRelicChaos 5
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3

My Mystic ( Xbox One, FR player )

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