Mystic

Hero DamageAbility PowerHero Critical Hit DamageHero Health
Weapon

Weapon
Hero DamageAbility PowerHero Critical Hit DamageHero Health

  • Constrictor

    20
    Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds.
    MysticWeaponChaos 7
  • Enduring Lash

    8
    Increases Lash Out poison duration by 0.5-4.5 s.
    MysticWeaponChaos 4
  • Hemolytic Poison

    20
    Lashout cooldown increased to 200-160% of what it was but allows it to stack 0-2 times and increases its duration by 3-7 seconds.
    MysticWeaponChaos 4
ArmorAbility PowerHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Serpent’s Appeasement

    12
    Increases Appeasement gained by 60-300%.
    MysticHelmetChaos 2
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorAbility PowerHero Critical Hit DamageHero Health
Chest

Chest
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Lashing Power

    12
    Increases Lash Out damage by 4-40%.
    MysticChestChaos 1
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
ArmorAbility PowerHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Debilitating Madness

    14
    Call to Madness increase the target's damage taken by 3-45%.
    MysticGlovesChaos 5
  • Serpent’s Kiss

    20
    Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds.
    MysticGlovesChaos 7
  • Tormented Power

    12
    Increases Dark Torment damage by 4-40%.
    MysticGlovesChaos 3
ArmorAbility PowerHero Critical Hit DamageHero Health
Boots

Boots
ArmorAbility PowerHero Critical Hit DamageHero Health

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Serpent's Coil

Serpent's Coil: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Critical Chance by 2-30% and reduces Defense Power by -10%.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Snaking Sands

Snaking Sands: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Critical Chance by 2-30% and reduces Defense Power by -10%.
    ALLRelicChaos 4
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Sand Viper

Sand Viper: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Split Vipers

    10
    Sand Viper may target up to 1-2 additional enemies, but has 40-20% less Defense Power and does not ramp-up damage.
    MysticRelicChaos 5
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power
Vipers Fangs

Vipers Fangs: Totem
Defense HealthDefense Critical Hit DamageDefense SpeedDefense Power

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Shielding Guard

    20
    When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
    ALLRelicChaos 3
  • Enduring Bubble

    10
    Increases Viper's Fang bubble duration by 1-2 seconds.
    MysticRelicChaos 1
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health
Obelisk

Obelisk: Mark
Defense Critical Hit DamageDefense PowerDefense SpeedDefense Health

  • Defense Rate

    12
    Increases the Attack Rate of the affected tower by 9-33%.
    ALLRelicChaos 4
  • Empowering Blasphemy

    10
    Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds.
    MysticRelicChaos 3
  • Obelisk Shield

    15
    Obelisk Shield absorption increased to 10-70%.
    MysticRelicChaos 7
C1, C2, C3, C4, C5, C6, C7
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