Retribution

Hero DamageStorm DamageHero HealthAbility Power
Weapon

Weapon
Hero DamageStorm DamageHero HealthAbility Power

  • Betsy’s Empowered Beam

    15
    Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage.
    SquireWeaponChaos 4
  • Empowered Beam

    20
    After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire.
    SquireWeaponChaos 5
  • Thunderstruck

    12
    Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm damage. Storm damage has a 3 second cooldown.
    ALLWeaponMastery, 470 stars
ArmorHero DamageHero HealthAbility Power
Shield

Shield
ArmorHero DamageHero HealthAbility Power

  • Enduring Provocation

    14
    Provoke lasts an additional 0.5-7.5 seconds.
    SquireShieldChaos 5
  • Unholy Fire

    20
    Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
    SquireShieldChaos 6
ArmorHero DamageHero HealthAbility Power
Helmet

Helmet
ArmorHero DamageHero HealthAbility Power

  • Brain Of Confusion

    12
    When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
    ALLHelmetChaos 6
  • Electric Retribution

    20
    When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
    ALLHelmetChaos 4
  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
ArmorHero HealthHero DamageAbility Power
Chest

Chest
ArmorHero HealthHero DamageAbility Power

  • Annoyance

    10
    Taunts nearby enemies for 1-4 seconds every 8 seconds.
    ALLChestChaos 1
  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero DamageHero HealthAbility Power
Gloves

Gloves
ArmorHero DamageHero HealthAbility Power

  • Beacon Of The Storm

    20
    Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
    ALLGlovesChaos 4
  • Construction

    20
    Increases repair and upgrade speed during Combat Phase by 25-75%.
    ALLGlovesCampaign
  • Flaming Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
    ALLGlovesChaos 6
ArmorHero DamageHero HealthAbility Power
Boots

Boots
ArmorHero DamageHero HealthAbility Power

  • Quake

    20
    You have a 10-50% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
    ALLBootsChaos 2
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
  • Swift Provocation

    12
    Provoke movement speed buff increased by 10-154.
    SquireBootsCampaign
Cannonball

Cannonball:

Defense HealthDefense SpeedDefense PowerDefense Critical Hit Damage
Spiked Blockade

Spiked Blockade: Totem
Defense HealthDefense SpeedDefense PowerDefense Critical Hit Damage

  • Explosive Shielding Guard

    When the affected tower takes damage, it has a 35% chance to gain a shield for 250% of its Defense Health for 5 seconds and to trigger an explosion that deals 500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.
    ALLRelicMastery, 365 stars
  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Sharpened Spikes

    14
    Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
    ALLRelicChaos 6
Ballista

Ballista:

Dummy

Dummy:

Attack your attackers

C1, C2, C3, C4, C5, C6, C7 camp, ons
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