SevenSins' Mystic (DPS / Walls)

Hero DamageHero Critical Hit DamageAbility PowerHero Health
Weapon

Weapon
Hero DamageHero Critical Hit DamageAbility PowerHero Health

  • Madness’ Embrace

    14
    Increases Call to Madness duration by 0.5-7.5s.
    MysticWeaponChaos 5
  • Shadowflame Knife

    20
    Secondary Attacks hurl a Shadowflame Knife dealing 75-135% Hero Damage as magical damage. The dagger will bounce off enemies hitting up to 2-4 targets.
    MysticWeaponFixed Passive
  • Thundering Call

    12
    Increases Call to Madness range by 4-40%.
    MysticWeaponChaos 1
ArmorHero DamageHero Critical Hit DamageHero Health
Helmet

Helmet
ArmorHero DamageHero Critical Hit DamageHero Health

  • Inspiration

    12
    Reduces the cooldown of your abilities by 4-40%.
    ApprenticeAdeptSquireHuntressMonkInitiateLavamancerDryadMysticGunwitchHelmetChaos 2
  • Serpent’s Appeasement

    12
    Increases Appeasement gained by 60-300%.
    MysticHelmetChaos 2
  • Worm Scarf

    12
    Reduces the damage you take from enemies by 3-15%.
    ALLHelmetCampaign
ArmorHero DamageHero Critical Hit DamageHero Health
Chest

Chest
ArmorHero DamageHero Critical Hit DamageHero Health

  • Bulwark

    12
    Increases armor by 4-40%.
    ALLChestChaos 1
  • Power Gambit

    20
    Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
    ALLChestChaos 7
  • Retribution

    20
    When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
    ALLChestCampaign
ArmorHero DamageHero Critical Hit DamageHero Health
Gloves

Gloves
ArmorHero DamageHero Critical Hit DamageHero Health

  • Critical Strike

    7
    Increases your Hero Crit Chance by 3-10%.
    ALLGlovesChaos 1
  • Debilitating Madness

    14
    Call to Madness increase the target's damage taken by 3-45%.
    MysticGlovesChaos 5
  • Serpent’s Kiss

    20
    Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds.
    MysticGlovesChaos 7
ArmorHero DamageHero Critical Hit DamageHero Health
Boots

Boots
ArmorHero DamageHero Critical Hit DamageHero Health

  • Radiant Critical Power

    5
    Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
    ALLBootsMastery, 260 stars
  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Serpent's Coil

Serpent's Coil:

Snaking Sands

Snaking Sands:

Sand Viper

Sand Viper:

Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed
Vipers Fangs

Vipers Fangs: Totem
Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed

  • Fortification

    16
    Increases Defense Health of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Pylon

    18
    Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
    ALLRelicChaos 7
  • Enduring Bubble

    10
    Increases Viper's Fang bubble duration by 1-2 seconds.
    MysticRelicChaos 1
Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed
Obelisk

Obelisk: Totem
Defense HealthDefense PowerDefense Critical Hit DamageDefense Speed

  • Empowering Blasphemy

    10
    Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds.
    MysticRelicChaos 3
  • Obelisk Shield

    15
    Obelisk Shield absorption increased to 10-70%.
    MysticRelicChaos 7
  • Vampiric Empowerment

    14
    Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
    ALLRelicChaos 5

ASCENSION POINTS

Offense:
Call to Madness Duration > Hero Damage > Hero Health

Defense:
Defense Speed > Bubble Duration > Viper’s Fang Health

Utility:
Hero Crit Chance > Movement Speed > Hero Crit Damage

C1, C2, C3, C4, C5, C6, C7 camp, trials, mastery, inc, ons
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  1. What mods