Trials Progression: Apprentice Flamethrower Builder

Hero Damage
Weapon

Weapon
Hero Damage

Armor
Helmet

Helmet
Armor

Armor
Chest

Chest
Armor

Armor
Gloves

Gloves
Armor

Armor
Boots

Boots
Armor

  • Speed Boost

    8
    Increases your movement speed by 100-500.
    ALLBootsCampaign
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health
Flamethrower

Flamethrower: Medallion
Defense PowerDefense Critical Hit DamageDefense SpeedDefense Health

  • Deadly Strikes

    12
    Increases the Defense Range of the affected tower by 4-40%.
    ALLRelicChaos 3
  • Defensive Critical Damage

    16
    Increases the Defense Crit Damage of the affected tower by 2-34%.
    ALLRelicCampaign
  • Power Transfer

    14
    Increases the Defense Critical Chance by 2-30% and reduces Defense Power by -10%.
    ALLRelicChaos 4
Arcane Barrier

Arcane Barrier:

Frostbite

Frostbite:

Eartshatter

Eartshatter:

< Builder: Flamethrower Tower >

Flamethrower Towers are not as versatile and convenient as Flame Auras, but Flamethrower Towers have their uses for C2 and C5 (auras can get disabled there).  They are still useful AoE defenses, but they need careful placement or they might break down on you.  In C2, you might not have enough range to use these effectively, but, if you have Deadly Strikes by C5, they become much easier to place.

 

= Initial Ascension Suggestions =

Flamethrower Tower benefits will be prioritized here as it’s the only defense for this build.  The Offense section is pretty much irrelevant to a builder, but you could put Hero Health if you plan to build during combat.  After this, you can just put points into the benefits of other towers you want to use (similar damage/gambit perks)

  • Offense: Hero Health
  • Defense: Defense Speed, Flamethrower Damage
  • Utility: Defense Crit Chance, Flamethrower Gambit

 

= Placement Suggestions =

  • Flamethrower Towers can rotate 360 degrees, so they can sometimes be placed on terrain between adjacent lanes for extra coverage
  • make sure not to put these too close to blockades or they can take collateral damage from explosions or cleaves
  • make sure these aren’t a potential target before blockades in flyer paths in case you might have flying kobolds

 

= Shard Notes =

The shards listed in the build template below are what you might want by the time you reach C7.  Assuming you acquire shards chronologically, here’s some general guidelines on how you can use your shards until then.

Flamethrower Tower

  • until you get a higher crit chance, Destruction (C1) will be your primary damage shard
  • Defensive Critical Strike (C2) can be a temporary crit chance fix to let you make use of crit damage shards (won’t need them once you have 20 in defense crit chance ascension)
  • Defense Rate (C4) should be used until you approach the defense speed caps, which you’ll hit when you’re closer to C7 relics (compare DPS with shard combinations as needed)
  • Empowered Flame (C1) can be a temporary filler damage shard if you have no better options early on

 

= Optional =

Here’s some small quality of life tips for a builder:

  • Equipping a Speed Boost shard on any pair of boots will allow you to traverse the map quicker and set up defenses in a lane a little quicker without having to swap to a more mobile character
  • Activating the Sandstorm pet ability (learned by any pet with earth element attack) will allow you to dash quickly across the map without having to swap to a more mobile character
C2, C5 trials
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