Electric Temple - C6 Spawn Sifter
Temple of the Necrotic (Return of Maldonis)














If executed properly, hex throwers won’t even be a problem. However, this layout still uses EV2’s reflect beams to negate hex throwers. Mobs are sieved through the spawn AOE and the stragglers are zapped to death by the LSA field. A sample ascension build is shown below. Only the relevant ascension points shown for brevity. All shards are maxed.
Ascension Recommended: 200 (67/67/66)
Monk (82/81/81)
Defense. Full Defense Speed, 60 Flame Aura Power, 1 LSA Power.
Utility. Full Defense Crit Chance, 21 FA Gambit.
- Flame Aura: 15.2k Mark
- Deadly Strikes
- Destruction
- Defensive Critical Damage
- Lightning Strikes Aura: 13.7k Mark
- Defense Rate
- Destruction
- Defensive Critical Damage
- Sky Guard Tower: 13.5k Totem
- Vampiric Empowerment
- Fortification
- Defensive Critical Damage
Huntress (82/81/81)
Defense. Full Defense Speed, 61 PDT Power.
Utility. Full Defense Crit Chance, 20 Defense Crit Damage, 41 PDT Gambit.
- Poison Dart Tower: 14.8k Medallion
- Explosive Poison
- Defense Rate
- Destruction
Series EV2 (0/81/81)
My EV2 Builder has absolutely no ascension points in Reflect Beam.
Utility. Full Defense Crit Chance. 46 Defense Crit Damage.
- Reflect Beam: 12.8k Totem
- Fortification
Mystic (82/81/81)
Defense. Full Viper’s Fang Health.
Utility. 1 Snaking Sand Stun Duration. (If you have 0 points on it, that’s fine too.)
- Viper’s Fangs (Wall): 15.4k Totem
- Fortification
- Explosive Guard
- Shielding Guard
- Snaking Sands: 14.5k Mark
- Shards can be any – it’s only used for the slow and the stun.
Markers
T5 FAs for bosses
T3 PDTs for bosses - upgrade blockade if necessary
All LSAs to T2
Skyguards can be left at T1
Cannonballs with Stun Fire for assassins. Your Artifact might be destroyed.