Server problems, minor changes

Some of you noticed that is not working (508 error), I’m using small cloud hosting, and dd2tools started reaching its restrictions. It’s not strange with increased stress on server from my layout planner work and more and more users using dd2tools lately. I’m currently not in good place to buy better server, but after I will finish planner, I will be trying to somehow optimize the website so it will use less resources.

Anyhow, I have some positive news too: while I was working on planner, I realized that hero builds can be “universal” throughout whole game, but layouts won’t be, and I’m not only talking about differences in chaos difficulties, but also differences in game types. While Incursions have only hard mode now, and Onslaught (is there onslaught in the game?…..) is dead, it doesn’t mean those game types won’t be back. So because it will be much safer and easier to do it now rather than in future, I have added checkboxes for both difficulties and game types to hero/deck/layout creator.

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Putting it all together (planner ETA)

Hello all, I want to keep you all to know I’m still working on the planner and not abandoned the project. And today I can tell you when it will be finished.

While layout planner itself is finished (well, in 99%), I need to do some tests and set proper maps scaling for every map, and I don’t want to release it without certainty, that any change made in the future won’t crush old builds. While we are on testing subject, I’m still looking for anyone willing to test planner and send me suggested maps scaling, there is even a chance, you will be rewarded for your help, but it might be only my eternal gratitude… 🙂 If you want to help with map scaling, please drop the comment or msg me directly.

Also, while working on the planner, I saw few bugs that need to be fixed. For example, tag search and overall search is “a little broken” (that means it’s not working :D), I will focus on fixing them now, so when planner will be published, all will be working as intended. 

And when planner will be released?…

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Layout Planner status update

Nope, planner is not ready 🙂

I came across some problems i can’t find a way to deal with when programming planner. EV2 beams and responsiveness of planner are HUGE pain in the code and i will have to deal with them longer than i suspected. The main problem is i want this planner to be way better than i did back in the day, that means i’m planning to make planer with following features in addition to what had:

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Hero builder changes and tagging

I’m sure you all know about Loot Changes Trendy announced. I predicted that stats/shard slots on items may change when building hero creator, so adjusting dd2tools was relatively simple.

Because we all are aiming for legenaries (only those will have 4 stats and 3 slots), now in hero builder you can add up to 3 secondary stats to your items and every item now has 3 shard slots (SO AWESOME!).  

But the question is…

With ALL the stats on relics, does it really makes any sense to put them all when you are creating hero build? Please check hero builder and let me know if 4 stat slots should be there, or i should simply leave only primary stat on relics.

Unfortunately Trendy’s post was not clear in 100%, so i’m not sure if armor AND relics will have 4 stats (legendary), also i don’t know if you will be able to roll multiple different elemental damages on weapon, but for now, i’m publishing the version of updated hero builder i made: 3 secondary stats on everything and only 1 elemental dmg on weapon (because weapons with 3 ele dmg would be soooooo OP :D).

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New giveaway winners!

Hello again, unfortunately 2 out of 3 winners haven’t contacted me, i have waited additional 24 hours and i was attempting to contact them in few different ways. So for now only happy owner of Sterling Tower Skins is  Kalzonic | Erling.

I took all the comments again, and rolled different winners, then after 10+ hours without any response, i have rolled again and again…. In the end, here is the list of could-be-winners:

And 2nd and 3rd code winners:

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